コード例 #1
0
    //Code for Time Is Dragging Delivery.
    private IEnumerator TimeIsDragging()
    {
        AudioManager.instance.PlaySound(AudioManager.SoundType.TIME_IS_DRAGGING);
        float playerSpeedChange     = Random.Range(1f, 2f);
        float pizzaSpawnTimerChange = Random.Range(0.5f, 1.5f);
        float customerSpeedChange   = Random.Range(0.2f, 0.5f);

        //Slow pizza spawn down
        SpawnManager.instance.ChangePizzaSpawnTimer(pizzaSpawnTimerChange);
        //Slow customer speed
        foreach (GameObject obj in SpawnManager.instance.CustomerList)
        {
            HungryCustomerMovement script = obj.GetComponent <HungryCustomerMovement>();
            script.IncreaseMovementSpeed(-customerSpeedChange);
        }
        //Slow player speed
        PlayerMovement.instance.ChangeMovementSpeed(-playerSpeedChange);

        yield return(new WaitForSeconds(ActiveTime));

        SpawnManager.instance.DefaultPizzaSpawnTimer();
        foreach (GameObject obj in SpawnManager.instance.CustomerList)
        {
            HungryCustomerMovement script = obj.GetComponent <HungryCustomerMovement>();
            script.SetDefaultSpeed();
        }
        PlayerMovement.instance.SetDefaultSpeed();
        UIManager.instance.HideDeliveryIcon();
    }
コード例 #2
0
    //Code for RushHour Delivery.
    private IEnumerator RushHour()
    {
        AudioManager.instance.PlaySound(AudioManager.SoundType.RUSH_HOUR);
        float speedChange = Random.Range(0.5f, 1f);

        foreach (GameObject obj in SpawnManager.instance.CustomerList)
        {
            HungryCustomerMovement script = obj.GetComponent <HungryCustomerMovement>();
            script.IncreaseMovementSpeed(speedChange);
        }

        yield return(new WaitForSeconds(ActiveTime));

        foreach (GameObject obj in SpawnManager.instance.CustomerList)
        {
            HungryCustomerMovement script = obj.GetComponent <HungryCustomerMovement>();
            script.SetDefaultSpeed();
        }
        UIManager.instance.HideDeliveryIcon();
    }