public void YearOfRainTest() { // Test the Storm Generation method HumidityLayer testEquation = new HumidityLayer("HumidityTests", 6, 1); string filePathPrefix = @"C:\Users\William\Documents\World Generator Maps\CavemanWorld\DynamicCavemanWorld\Assets\Resources\CSV\"; testEquation.readCSVFiles(filePathPrefix); DailyLayer rainfall = testEquation.GenerateWorldsYearOfRain(); int zerocount = 0; int positivecount = 0; System.Random randy = new System.Random(); int x = randy.Next(0, 50); int z = randy.Next(0, 50); int daye = randy.Next(0, 120); // Make sure all numbers are legal for (int a = 0; a < 50; a++) { for (int b = 0; b < 50; b++) { for (int i = 0; i < 120; i++) { if (rainfall.worldArray[i][a, b] == 0.0f) { zerocount++; } else if (rainfall.worldArray[i][a, b] > 0.0f) { positivecount++; } } } } // Debug.Log("0: " + zerocount + " / +: " + positivecount); Assert.AreEqual(120 * 50 * 50, zerocount + positivecount); Assert.AreNotSame(120 * 50 * 50, zerocount); Assert.GreaterOrEqual(testEquation.CalculateHumidityFromBase(daye, x, z), 0.0f); Assert.LessOrEqual(testEquation.CalculateHumidityFromBase(daye, x, z), 10.0f); // Print the first day of rain. for (int day = 10; day < 30; day++) { Debug.Log("Day " + day); Debug.Log(printArray(rainfall.worldArray[day])); } }
// Calcuate a year's worth of river data private void CalculateRiverYear() { // Initialize a random number generator System.Random randy = new System.Random(); // Reset the 2 main layers ResetStaticRiverLayers(); // Iterate for (int day = 0; day < 120; day++) { for (int x = 0; x < WorldX; x++) { for (int z = 0; z < WorldZ; z++) { if (oceanPer.worldArray[x, z] != 1f) { // Account for snow fall ***LATER*** // Calculate the river flow riverStats.worldArray[x, z].CalculateSurfaceWater(day, rainfall.worldArray[day][x, z], snow.worldArray[day][x, z], temps[x, z].getDaysTemp(day), humidity.CalculateHumidityFromBase(day, x, z), randy); } } } // if day == 1 Reset the lastRiverUpstream layer if (day == 1) { ResetLastDayLayer(); } } }