public void OnEnable() { handTarget = (HandTarget)target; if (handTarget.humanoid == null) { handTarget.humanoid = GetHumanoid(handTarget); } humanoid = handTarget.humanoid; if (humanoid == null) { return; } humanoid.InitTargets(); InitEditors(); handTarget.InitSensors(); InitConfiguration(handTarget); InitSettings(); InitOther(); InitHandPose(handTarget); if (!Application.isPlaying) { SetSensor2Target(); } }