private void IsGrounded(bool value) { if (value == false) { _self.ChangeState(E_HumanoidStates.INAIR); } }
private void IsGrounded(bool value) { if(value == true) { _self.ChangeState(E_HumanoidStates.IDLE); } }
private void IsGrounded(bool value) { if (value == false) { _self.ChangeState(E_HumanoidStates.INAIR); } }
private void IsGrounded(bool value) { if(value == true) { _self.ChangeState(E_HumanoidStates.IDLE); } }