public static void CheckTownMap(Universe universe, Humanoid.Location location) { foreach (Towns town in universe.TownList) { if (town.TownLocName == location) { town.InTown = true; } else { town.InTown = false; } } }
/// <summary> /// Checks the Map for NPC's to Display /// </summary> /// <param name="universe"></param> /// <param name="location"></param> public static void CheckNPCMap(Universe universe, Humanoid.Location location) { foreach (NPC person in universe.NPCList) { if (person.MapLocation == location) { person.present = true; } else { person.present = false; } } }