private void Start() { population = FindObjectOfType <PopulationManager>().GetComponent <PopulationManager>(); c_stats = GetComponent <HumanCurrentStats>(); growth = GetComponent <HumanGrowth>(); audioManager = FindObjectOfType <AudioManager>().GetComponent <AudioManager>(); }
// Use this for initialization void Start() { foods = FindObjectOfType <FoodManager>().GetComponent <FoodManager>(); shop = FindObjectOfType <ShopManager>().GetComponent <ShopManager>(); repopulate = GetComponent <HumanRepopulate>(); c_Stats = GetComponent <HumanCurrentStats>(); growth = GetComponent <HumanGrowth>(); audioManager = FindObjectOfType <AudioManager>().GetComponent <AudioManager>(); agent = GetComponent <NavMeshAgent>(); eatTimer = h_Cooldown; h_Recovery += shop.s_hungerIncrease; seesFoodRange += shop.s_h_sightRangeIncrease; canEat = false; destinationSet = false; FoodNearBy(); }
// Use this for initialization void Start() { rend = GetComponent <Renderer>(); c_Stats = GetComponentInParent <HumanCurrentStats>(); growth = GetComponentInParent <HumanGrowth>(); }