private void RenderedViewport_MaxPassesChanged(object sender, HudMaxPassesChangedEventArgs e) { ChangeSamples(e.MaxPasses); }
private void MockingRealtimeDisplayMode_MaxPassesChanged(object sender, HudMaxPassesChangedEventArgs e) { reng.MaxPasses = e.MaxPasses; }
private void RenderedViewport_MaxPassesChanged(object sender, HudMaxPassesChangedEventArgs e) { ChangeSamples(e.MaxPasses); }