/// <summary> /// Abort request /// </summary> public void Abort() { if (isDestroying) { return; } if (isSending) { SetOnSuccess(null); SetOnFailure(null); SetOnError(null); SetOnFinish(null); SetOnFinishEachRequest(null); StopAllCoroutines(); if (request != null) { request.Destroy(); request = null; } } Destroy(gameObject); }
public void Abort() { if (isDestroying) { return; } if (isPending) { SetOnSuccess(null); SetOnFailure(null); SetOnError(null); SetOnFinish(null); SetOnFinishEachRequest(null); StopCoroutine(pendingCoroutine); pendingCoroutine = null; if (requestNode != null) { requestNode.Destroy(); requestNode = null; } } Destroy(gameObject); }
private HttpRequestNode CreateReq(IHttpRequestData reqData) { HttpRequestNode req = CreateRequestNode(reqData); req.Setup(reqData); return(req); }
public void AbortRequest() { if (isDestroying) { return; } if (isPending) { StopCoroutine(pendingCoroutine); pendingCoroutine = null; if (requestNode != null) { requestNode.Destroy(); requestNode = null; } requestQueue.Clear(); } }
private IEnumerator Coro_Send() { while (requestQueue.Count > 0) { var reqData = requestQueue.Dequeue(); request = CreateReq(reqData); // Send request to server. yield return(request.Send()); // TODO: This handles to execute agent priority requests based on verified status code // Example: when request token is expired, so there must be a priority request to refresh token to be executed first // and then continue the other requests again that has issue with expired token if (priorityRequestForStatusCode != null) { var pReq = priorityRequestForStatusCode(request.ResponseCode); if (pReq != null && pReq.reqData != null) { if (request != null) { request.Destroy(); request = null; } var leftReqData = requestQueue.ToArray(); requestQueue.Clear(); // Add the request that has problem based on checked status code above requestQueue.Enqueue(reqData); for (int i = 0; i < leftReqData.Length; i++) { requestQueue.Enqueue(leftReqData[i]); } yield return(Coro_ExecutePriorityRequest(pReq)); continue; } } if (request.IsError) { if (onError != null) { onError(request); } } else { if (request.IsSuccess) { if (onSuccess != null) { onSuccess(request); } } else { if (onFailure != null) { onFailure(request); } } } if (onFinishEachRequest != null) { onFinishEachRequest(request); } if (request != null) { request.Destroy(); request = null; } } if (onFinish != null) { onFinish(); } // Tell that the instance of this class is being destroyed. isDestroying = true; yield return(0); // Destroy in 0.01 sec Destroy(gameObject, 0.01f); }
private IEnumerator Coro_ExecutePriorityRequest(PriorityRequest newReq) { priorityRequests.Push(newReq); while (priorityRequests.Count > 0) { var req = priorityRequests.Pop(); request = CreateReq(req.reqData); yield return(request.Send()); if (priorityRequestForStatusCode != null) { var pReq = priorityRequestForStatusCode(request.ResponseCode); if (pReq != null && pReq.reqData != null) { if (request != null) { request.Destroy(); request = null; } priorityRequests.Push(pReq); priorityRequests.Push(req); continue; } } if (request.IsError) { if (req.onError != null) { req.onError(request); } } else { if (request.IsSuccess) { if (req.onSuccess != null) { req.onSuccess(request); } } else { if (req.onFailure != null) { req.onFailure(request); } } } if (request != null) { request.Destroy(); request = null; } } }
private IEnumerator Coro_Send() { HttpRequest httpReq = null; HttpRequest pHttpReq = null; while (requestQueue.Count > 0) { httpReq = requestQueue.Dequeue(); requestNode = CreateReq(httpReq.requestData); // Send request to server. yield return(requestNode.Send()); // TODO: This handles to execute agent priority requests based on verified status code // Example: when request token is expired, so there must be a priority request to refresh token to be executed first // and then continue the other requests again that has issue with expired token if (priorityRequestForStatusCode != null) { pHttpReq = priorityRequestForStatusCode(requestNode); if (pHttpReq != null && pHttpReq.requestData != null) { if (requestNode != null) { requestNode.Destroy(); requestNode = null; } HttpRequest[] leftHttpReqs = requestQueue.ToArray(); requestQueue.Clear(); // Add the request that has problem based on checked status code above requestQueue.Enqueue(httpReq); for (int i = 0; i < leftHttpReqs.Length; i++) { requestQueue.Enqueue(leftHttpReqs[i]); } yield return(Coro_ExecutePriorityRequest(pHttpReq)); leftHttpReqs = null; httpReq = null; pHttpReq = null; continue; } pHttpReq = null; } if (requestNode.IsNetworkError) { if (onError != null) { onError(requestNode); } if (httpReq.onError != null) { httpReq.onError(requestNode); } } else { if (requestNode.IsSuccess) { if (onSuccess != null) { onSuccess(requestNode); } if (httpReq.onSuccess != null) { httpReq.onSuccess(requestNode); } } else { if (onFailure != null) { onFailure(requestNode); } if (httpReq.onFailure != null) { httpReq.onFailure(requestNode); } } } if (onFinishEachRequest != null) { onFinishEachRequest(requestNode); } if (httpReq.onFinish != null) { httpReq.onFinish(requestNode); } if (requestNode != null) { requestNode.Destroy(); requestNode = null; } httpReq = null; pHttpReq = null; } if (onFinish != null) { onFinish(); } if (destroyWhenDone) { // Tell that the instance of this class is being destroyed. isDestroying = true; isPending = false; yield return(new WaitForEndOfFrame()); // Destroy in 0.01 sec Destroy(gameObject, 0.01f); } else { isPending = false; } pendingCoroutine = null; }
private IEnumerator Coro_ExecutePriorityRequest(HttpRequest newReq) { HttpRequest httpReq = null; HttpRequest pHttpReq = null; priorityRequests.Push(newReq); while (priorityRequests.Count > 0) { httpReq = priorityRequests.Pop(); requestNode = CreateReq(httpReq.requestData); yield return(requestNode.Send()); if (priorityRequestForStatusCode != null) { pHttpReq = priorityRequestForStatusCode(requestNode); if (pHttpReq != null && pHttpReq.requestData != null) { if (requestNode != null) { requestNode.Destroy(); requestNode = null; } priorityRequests.Push(pHttpReq); priorityRequests.Push(httpReq); httpReq = null; pHttpReq = null; continue; } pHttpReq = null; } if (requestNode.IsNetworkError) { if (httpReq.onError != null) { httpReq.onError(requestNode); } } else { if (requestNode.IsSuccess) { if (httpReq.onSuccess != null) { httpReq.onSuccess(requestNode); } } else { if (httpReq.onFailure != null) { httpReq.onFailure(requestNode); } } } if (httpReq.onFinish != null) { httpReq.onFinish(requestNode); } if (requestNode != null) { requestNode.Destroy(); requestNode = null; } httpReq = null; pHttpReq = null; } }