protected void SendData <K>(K msg, HttpDoneCallback callback, bool openWait = false, bool askNet = false) where K : IExtensible { if (askNet) { if (Application.internetReachability == NetworkReachability.NotReachable) { Main.Instance.SDKManager.OpenNet(); return; } } if (openWait) { Main.Instance.GameNetwork.OpenWaitWindow(callback); } HttpLite.HttpRequest <K>(Main.Instance.GameNetwork.Url + ServiceUrl, callback, msg); }
public void Send(string serviceUrl, HttpDoneCallback callback, byte[] data) { string url = Url + serviceUrl; HttpLite.HttpRequest(url, callback, data); }