コード例 #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.U))
     {
         allUsers = httpController.GetPlayers();
         ShowPlayers();
     }
     else if (Input.GetKeyDown(KeyCode.P))
     {
         httpController.PutScore(name, sc);
     }
 }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        httpController = new HttpControllerScript();
        int[]    scoreList = GlobalData.allPlayerScore;
        string[] nameList  = GlobalData.allPlayersName;
        if (scoreList != null)
        {
            userNum = scoreList.Length;


//		string[] nameList = new string[3];
//			int[] scoreList = new int[3];

//		for (int j = 0; j < nameList.Length; j++) {
//			Debug.Log (j);
//			listUsers [j, 0] = nameList [j];
//			listUsers [j, 1] = scoreList [j] + "";
//
//			Debug.Log ("index " + j + " " + listUsers[j ,0] + " " + listUsers [j, 1]);
//		}
//		nameList[0]= "Aof";
//		scoreList[0] = 15;
//		nameList[1] = "Kok";
//		scoreList [1] = 40;
//		nameList[2] = "Kuy";
//		scoreList [2] = 10;

            Debug.Log("------------------");
            Array.Sort(scoreList, nameList);

            for (int i = 0; i < scoreList.Length; i++)
            {
                Debug.Log("index " + i + " " + nameList [i] + " " + scoreList [i]);
            }

            for (int i = scoreList.Length - 1; i >= 0; i--)
            {
                Debug.Log(i);
                GameObject.Find("Score (" + (userNum - i - 1) + ")").GetComponent <Text> ().text = scoreList [i] + "";
                GameObject.Find("Name (" + (userNum - i - 1) + ")").GetComponent <Text> ().text  = nameList [i];
            }

            for (int i = 0; i < userNum; i++)
            {
                httpController.PutScore(nameList [i], scoreList [i]);
            }
        }
    }