public override void Compile(ref int index, ref string html) { HtmlCompiler.HtmlInsert(ref index, ref html, "<h4>" + Name + "</h4>"); HtmlCompiler.CompileToolTips(ref index, ref html, this); HtmlCompiler.HtmlInsert(ref index, ref html, @"<table class=""box"">"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<div class=""boxHeader skillHeader"">" + Name + "</div>"); if (Icon == null) { HtmlCompiler.HtmlInsert(ref index, ref html, @"<img class=""icon"" src=""../../../images/general/PassiveAbility_icon.jpg"">"); } else { HtmlCompiler.HtmlInsert(ref index, ref html, @"<img class=""icon"" src=""../../../images/" + Icon + @".png"">"); } HtmlCompiler.HtmlInsert(ref index, ref html, @"<div class=""innerInfo"">"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<table class=""innerInfoTable"">"); #region SKILL INFO TABLE #region APPLICATION-TYPE HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<td>Application Type</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "Activated Ability"); HtmlCompiler.HtmlInsert(ref index, ref html, @"</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); #endregion #region target-TYPE HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<td>Target types</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, FormatAlliance() + " " + FormatFilter()); HtmlCompiler.HtmlInsert(ref index, ref html, @"</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); #endregion #region REQUIREMENTS if (Requirements != null && Requirements.Count > 0) { HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<td>Requirements</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, HtmlCompiler.CompileRequirements(Requirements)); HtmlCompiler.HtmlInsert(ref index, ref html, "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); } #endregion #region MODIFIERS string mod = ""; mod += HtmlCompiler.CompileModifiers(Modifiers); if (mod != "") { HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<td>Effects</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td><ul class=""innerInfoList"">"); HtmlCompiler.HtmlInsert(ref index, ref html, mod); HtmlCompiler.HtmlInsert(ref index, ref html, "</ul></td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); } #endregion #region AREA OF EFFECT - RANGE if (Radius > 0) { HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<td>Area of Effect</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td>" + Radius + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); } #endregion #region DURATION AND RECHARGE TIME HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<td>Duration</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td>" + Duration.ToString() + " seconds.</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<td>Recharge time</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td>" + RechargeTime.ToString() + " seconds.</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); #endregion #endregion HtmlCompiler.HtmlInsert(ref index, ref html, @"</table>"); #region DAMAGE if (Weapon.MoraleDamage > 0) { HtmlCompiler.HtmlInsert(ref index, ref html, @"<table class=""dpsTable skillDpsTable"">"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<th colspan=""8"">Damage values</th>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); #region DpsTables double dps = 0.0; HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); #region INFANTRY HtmlCompiler.HtmlInsert(ref index, ref html, "<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<table class =""dpsCell"">"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<th colspan=""3"" class=""armorClass"">Infantry</th>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">Low</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">Med</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">High</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); dps = 0; HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</table>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</td>"); #endregion #region HEAVY INFANTRY HtmlCompiler.HtmlInsert(ref index, ref html, "<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<table class =""dpsCell"">"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<th colspan=""3"" class=""armorClass"">Heavy Infantry</th>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">Low</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">Med</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">High</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</table>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</td>");; #endregion #region COMMANDERS HtmlCompiler.HtmlInsert(ref index, ref html, "<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<table class =""dpsCell"">"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<th class=""armorClass"">Comm</th>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass""> </td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</table>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</td>"); #endregion #region VEHICLES HtmlCompiler.HtmlInsert(ref index, ref html, "<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<table class =""dpsCell"">"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<th colspan=""4"" class=""armorClass"">Vehicles</th>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">U.Low</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">Low</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">Med</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">High</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</table>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</td>");; #endregion #region BUILDINGS HtmlCompiler.HtmlInsert(ref index, ref html, "<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<table class =""dpsCell"">"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<th colspan=""3"" class=""armorClass"">Buildings</th>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">Low</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">Med</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">High</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</table>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</td>");; #endregion #region MONSTERS HtmlCompiler.HtmlInsert(ref index, ref html, "<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<table class =""dpsCell"">"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<th colspan=""3"" class=""armorClass"">Monsters</th>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">Low</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">Med</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">High</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetDamageColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</table>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</td>");; #endregion #region MORALE HtmlCompiler.HtmlInsert(ref index, ref html, "<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<table class =""dpsCell"">"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<th class=""armorClass"">Morale</th>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass""> </td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); dps = this.Weapon.MoraleDamage; HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue " + HtmlCompiler.GetMoraleColor(dps) + @""">" + dps + "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</table>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</td>"); #endregion /* #region Throw FORCE * HtmlCompiler.HtmlInsert(ref index, ref html, "<td>"); * HtmlCompiler.HtmlInsert(ref index, ref html, @"<table class =""dpsCell"">"); * HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); * HtmlCompiler.HtmlInsert(ref index, ref html, @"<th class=""armorClass"">Throw</th>"); * HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); * HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); * HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""armorClass"">force</td>"); * HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); * HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); * HtmlCompiler.HtmlInsert(ref index, ref html, @"<td class=""dpsValue"">--</td>"); * HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); * HtmlCompiler.HtmlInsert(ref index, ref html, "</table>"); * HtmlCompiler.HtmlInsert(ref index, ref html, "</td>"); #endregion */ HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</table>"); #endregion } #endregion HtmlCompiler.HtmlInsert(ref index, ref html, @"</div>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"</td></tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"</table>"); }
public override void Compile(ref int index, ref string html) { HtmlCompiler.HtmlInsert(ref index, ref html, "<h4>Entrench</h4>"); HtmlCompiler.CompileToolTips(ref index, ref html, this); HtmlCompiler.HtmlInsert(ref index, ref html, @"<table class=""box"">"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<div class=""boxHeader skillHeader"">Entrench</div>"); if (Icon == null) { HtmlCompiler.HtmlInsert(ref index, ref html, @"<img class=""icon"" src=""../../../images/general/PassiveAbility_icon.jpg"">"); } else { HtmlCompiler.HtmlInsert(ref index, ref html, @"<img class=""icon"" src=""../../../images/" + Icon + @".png"">"); } HtmlCompiler.HtmlInsert(ref index, ref html, @"<div class=""innerInfo"">"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<table class=""innerInfoTable"">"); #region SKILL INFO TABLE #region APPLICATION-TYPE HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<td>Application Type</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "Toggled Ability"); HtmlCompiler.HtmlInsert(ref index, ref html, @"</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); #endregion #region target-TYPE HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<td>Target types</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "Self"); HtmlCompiler.HtmlInsert(ref index, ref html, @"</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); #endregion #region REQUIREMENTS if (Requirements != null && Requirements.Count > 0) { HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<td>Requirements</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<td>"); HtmlCompiler.HtmlInsert(ref index, ref html, HtmlCompiler.CompileRequirements(Requirements)); HtmlCompiler.HtmlInsert(ref index, ref html, "</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); } #endregion #region Modifiers string mod = "<li>This unit becomes immobile</li>"; mod += HtmlCompiler.CompileModifiers(Modifiers) + GetEntrenchInfo(); HtmlCompiler.HtmlInsert(ref index, ref html, "<tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "<td>Effects</td>"); HtmlCompiler.HtmlInsert(ref index, ref html, @"<td><ul class=""innerInfoList"">"); HtmlCompiler.HtmlInsert(ref index, ref html, mod); HtmlCompiler.HtmlInsert(ref index, ref html, "</ul></td>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</tr>"); #endregion #endregion HtmlCompiler.HtmlInsert(ref index, ref html, @"</table></td></tr>"); HtmlCompiler.HtmlInsert(ref index, ref html, "</table><br>"); }