コード例 #1
0
        private void SetHP(NPC boss, float maxHp, float curHp, HpChangeSource src)
        {
            boss.MaxHP = maxHp;

            if (src == HpChangeSource.BossGage)
            {
                boss.HasGage = true;
            }
            else if (src == HpChangeSource.Me && boss.HasGage)
            {
                FlushCache();
                return;
            }

            CacheHP(boss.EntityId, curHp);
            if (src == HpChangeSource.Me)
            {
                FlushCache();
            }
        }
コード例 #2
0
 public void AddOrUpdateNpc(ulong entityId, float maxHp, float curHp, bool isBoss, HpChangeSource src, uint templateId = 0, uint zoneId = 0, bool visibility = true, int remainingEnrageTime = 0)
 {
     Dispatcher.InvokeAsync(() =>
     {
         var boss = GetOrAddNpc(entityId, zoneId, templateId, isBoss, visibility);
         SetHP(boss, maxHp, curHp, src);
         SetEnrageTime(entityId, remainingEnrageTime);
         if (boss.Visible == visibility)
         {
             return;
         }
         boss.Visible = visibility;
         Dispatcher.Invoke(() => CheckPendingAbnormalities(boss));
         NpcListChanged?.Invoke();
     });
 }