private void Die(object sender, HpChangeArgs args) { if (args.Hp <= 0) { anim.SetTrigger("Die"); } }
private void Die(object sender, HpChangeArgs args) { if (args.Hp <= 0) { currentlySelected = opcoes.Length - 1; hasChangedDirection(Input.GetAxisRaw("Vertical")); gameIsOver = true; } }
private void changeWheel(object sender, HpChangeArgs args) { gameObject.GetComponent <RectTransform>().localScale = getScale(args.Hp); gameObject.GetComponent <Image>().material.SetFloat("_Sat", getColor(args.Hp)); }