public ReverbChannel(int bufferSize, int samplerate) { parameters = new Dictionary <Parameter, double>(); foreach (var value in Enum.GetValues(typeof(Parameter)).Cast <Parameter>()) { parameters[value] = 0.0; } preDelay = new ModulatedDelay(bufferSize, 10000); multitap = new MultitapDiffuser(bufferSize); diffuser = new AllpassDiffuser(bufferSize, samplerate) { ModulationEnabled = true }; lines = Enumerable.Range(0, 12).Select(x => new DelayLine(bufferSize, samplerate)).ToArray(); lineCount = 8; perLineGain = GetPerLineGain(); highPass = new Hp1(samplerate) { CutoffHz = 20 }; lowPass = new Lp1(samplerate) { CutoffHz = 20000 }; rand = new ShaRandom(); tempBuffer = new double[bufferSize]; outBuffer = new double[bufferSize]; delayLineSeeds = rand.Generate(12345, lines.Length * 3).ToArray(); this.samplerate = samplerate; }
IEnumerator RewindHp1() { Hp1.GetComponent <AudioSource>().Play(); removeHp.SetActive(false); yield return(new WaitForSeconds(1)); SceneManager.LoadScene(rewindHp1); }
public AmpPlug() { Samplerate = 48000; DevInfo = new DeviceInfo(); ParameterInfo = new Parameter[NUM_PARAMS]; PortInfo = new Port[2]; gainStage = new GainStage(); hp = new Hp1((float)Samplerate); lp = new Lp1((float)Samplerate); }
private void UpdateAll() { hp = new Hp1((float)Samplerate); lp = new Lp1((float)Samplerate); hp.CutoffHz = 400; lp.CutoffHz = 4000; gainStage.g = gain; gainStage.fbLevel = feedback; gainStage.bias = bias; gainStage.Update(cutoff, Samplerate); }