コード例 #1
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            if ((mMoveInWith == null) || (!House.Contains(mMoveInWith)))
            {
                mMoveInWith = SimTypes.HeadOfFamily(House);
            }

            List <SimDescription> movers = GetMovers(House, true);

            AddStat("Movers", movers.Count);

            foreach (SimDescription sim in movers)
            {
                int funds = 0, debt = 0;

                if ((!SimTypes.IsSpecial(sim)) && (!Household.RoommateManager.IsNPCRoommate(sim)))
                {
                    int count = HouseholdsEx.NumHumans(sim.Household);
                    if (count > 0)
                    {
                        funds = sim.FamilyFunds / count;

                        Money.AdjustFunds(sim, "MoveOut", -funds);
                    }

                    if (count == 1)
                    {
                        debt += GetValue <DebtOption, int>(sim.Household);

                        SetValue <DebtOption, int>(sim.Household, 0);

                        funds += Households.Assets(sim);
                    }
                }

                AddStat("New Funds", funds);

                Money.AdjustFunds(House, "MoveIn", funds);

                AddValue <DebtOption, int>(House, debt);

                Households.MoveSim(sim, House);
            }

            mMovers = movers;
            return(true);
        }
コード例 #2
0
ファイル: MoveInLotScenario.cs プロジェクト: yakoder/NRaas
        protected void AdjustFundsMoveInLot(SimDescription sim, Dictionary <Household, bool> oldHouses)
        {
            if (!SimTypes.IsSpecial(sim))
            {
                if (!oldHouses.ContainsKey(sim.Household))
                {
                    oldHouses.Add(sim.Household, true);

                    AddStat("Old Home Funds", sim.FamilyFunds);
                }

                if (HouseholdsEx.NumHumans(sim.Household) > 0)
                {
                    int funds = sim.Household.FamilyFunds / HouseholdsEx.NumHumans(sim.Household);

                    AddStat("Transfer", funds);

                    Money.AdjustFunds(House, "MoveIn", funds);

                    Money.AdjustFunds(sim, "MoveOut", -funds);

                    AddStat("Transfer Remainder", sim.FamilyFunds);

                    if (HouseholdsEx.NumHumans(sim.Household) == 1)
                    {
                        Lots.PackupVehicles(sim.CreatedSim, false);

                        int debt = GetValue <DebtOption, int>(sim.Household);

                        AddValue <DebtOption, int>(House, debt);

                        SetValue <DebtOption, int>(sim.Household, 0);

                        AddStat("Debt Conversion", debt);

                        funds = Households.Assets(sim);

                        Money.AdjustFunds(House, "SellLot", funds);

                        AddStat("Total Conversion", funds);
                    }
                }
            }
        }