public void HouseAdmin(GamePlayer player, string [] args) { if (player.Client.Account.PrivLevel == (int)ePrivLevel.Admin) { if (args[1].ToLower() == "restart") { HouseMgr.Start(player.Client); return; } if (args[1].ToLower() == "addhookpoints") { if (player.TempProperties.getProperty <bool>(HousingConstants.AllowAddHouseHookpoint, false)) { player.TempProperties.removeProperty(HousingConstants.AllowAddHouseHookpoint); DisplayMessage(player.Client, "Add hookpoints turned off!"); } else { player.TempProperties.setProperty(HousingConstants.AllowAddHouseHookpoint, true); DisplayMessage(player.Client, "Add hookpoints turned on!"); } return; } } ArrayList houses = (ArrayList)HouseMgr.GetHousesCloseToSpot(player.CurrentRegionID, (int)player.Position.X, (int)player.Position.Y, 700); if (houses.Count != 1) { DisplayMessage(player.Client, "You need to stand closer to a house!"); return; } if (args[1].ToLower() == "info") { (houses[0] as House).SendHouseInfo(player); return; } // The following commands are for Admins only if (player.Client.Account.PrivLevel != (int)ePrivLevel.Admin) { return; } if (args[1].ToLower() == "model") { int newModel = Convert.ToInt32(args[2]); if (newModel < 1 || newModel > 12) { DisplayMessage(player.Client, "Valid house models are 1 - 12!"); return; } if (houses.Count == 1 && newModel != (houses[0] as House).Model) { HouseMgr.RemoveHouseItems(houses[0] as House); (houses[0] as House).Model = newModel; (houses[0] as House).SaveIntoDatabase(); (houses[0] as House).SendUpdate(); DisplayMessage(player.Client, "House model changed to " + newModel + "!"); GameServer.Instance.LogGMAction(player.Name + " changed house #" + (houses[0] as House).HouseNumber + " model to " + newModel); } return; } if (args[1].ToLower() == "remove") { string confirm = ""; if (args.Length > 2) { confirm = args[2]; } if (confirm != "YES") { DisplayMessage(player.Client, "You must confirm this removal with 'YES'"); return; } if (houses.Count == 1) { HouseMgr.RemoveHouse(houses[0] as House); DisplayMessage(player.Client, "House removed!"); GameServer.Instance.LogGMAction(player.Name + " removed house #" + (houses[0] as House).HouseNumber); } return; } }