private void UpdateCleaningProgressionUI(int teamID) { const string BOUNCE_TRIGGER_STRING = "Bounce"; if (NetworkManager.localPlayerInformation.team == teamID) { fill_CleanAmount.fillAmount = HouseManager.CleanPercentage; fill_CleanAmount.color = Mathf.Approximately(fill_CleanAmount.fillAmount, 1) ? Color.green : fill_StartColor; anim_OurProgressBar.SetTrigger(BOUNCE_TRIGGER_STRING); return; } fill_CleanAmount_OtherTeam.fillAmount = HouseManager.Get_OtherTeamCleaningPercentage(); fill_CleanAmount_OtherTeam.color = Mathf.Approximately(fill_CleanAmount_OtherTeam.fillAmount, 1) ? Color.green : fill_StartColor; anim_OpponentProgressBar.SetTrigger(BOUNCE_TRIGGER_STRING); }
private IEnumerator StartUILoop() { const string TRIGGER_STRING = "BounceIn"; Color screenColor = Color.white; screenColor.a = whitescreen.color.a; while (screenColor.a < 1) { screenColor.a += Time.deltaTime / 2; whitescreen.color = screenColor; yield return(new WaitForEndOfFrame()); } yield return(new WaitForSeconds(1.3f)); winscreenAnimator.enabled = true; winscreenAnimator.SetTrigger(TRIGGER_STRING); yield return(new WaitForSeconds(1.5f)); statisticsObject.SetActive(true); audioSource.PlayOneShot(clips[0]); yield return(new WaitForSeconds(2.5f)); float finalCleaningprogressionOpponent = HouseManager.Get_OtherTeamCleaningPercentage(); float finalCleaningprogressionYours = HouseManager.Get_CleanPercentage(); Debug.Log(finalCleaningprogressionOpponent + " is other team."); Debug.Log(finalCleaningprogressionYours + "is our team."); audioSource.PlayOneShot(clips[1]); audioSource.Play(); while (finalCleaningprogressionYours > fillbarYourTeam.fillAmount || finalCleaningprogressionOpponent > fillbarOpponentTeam.fillAmount) { fillbarYourTeam.fillAmount += Time.deltaTime / 8; fillbarOpponentTeam.fillAmount += Time.deltaTime / 8; fillbarYourTeam.fillAmount = Mathf.Clamp(fillbarYourTeam.fillAmount, 0, finalCleaningprogressionYours); fillbarOpponentTeam.fillAmount = Mathf.Clamp(fillbarOpponentTeam.fillAmount, 0, finalCleaningprogressionOpponent); float highestValue = fillbarYourTeam.fillAmount > fillbarOpponentTeam.fillAmount ? fillbarYourTeam.fillAmount : fillbarOpponentTeam.fillAmount; float lowestValue = fillbarYourTeam.fillAmount < fillbarOpponentTeam.fillAmount ? fillbarYourTeam.fillAmount : fillbarOpponentTeam.fillAmount; percentageDifference.text = Mathf.RoundToInt((highestValue - lowestValue) * 100).ToString() + '%'; Debug.Log("Filling the fillamount"); percentageYourTeam.text = Mathf.RoundToInt(fillbarYourTeam.fillAmount * 100f).ToString() + '%'; percentageOpponentTeam.text = Mathf.RoundToInt(fillbarOpponentTeam.fillAmount * 100f).ToString() + '%'; yield return(new WaitForEndOfFrame()); } yield return(new WaitForSeconds(clips[1].length + 1)); const string winMessage = "Congratulations, your team has won!"; const string loseMessage = "Better luck next time."; const string tiedMessage = "How'd you even ti.. i mean good job!"; result.gameObject.SetActive(true); result.text = finalCleaningprogressionOpponent < finalCleaningprogressionYours ? winMessage : finalCleaningprogressionYours == finalCleaningprogressionOpponent ? tiedMessage : loseMessage; AudioClip toPlay = finalCleaningprogressionOpponent < finalCleaningprogressionYours ? clips[2] : finalCleaningprogressionOpponent == finalCleaningprogressionYours ? clips[2] : clips[3]; if (toPlay == clips[2]) { audioSource.PlayOneShot(clips[5]); } audioSource.PlayOneShot(toPlay); yield return(new WaitForSeconds(4)); menuButton.SetActive(true); }