private void generateMaterialSettings() { if (GUILayout.Button("Re-Render")) { HoudiniAssetUtility.reApplyMaterials(myAsset); } // Material Shader Type { HAPI_ShaderType value = myAsset.prMaterialShaderType; bool is_bold = myParentPrefabAsset && myParentPrefabAsset.prMaterialShaderType != value; string[] labels = { "OpenGL", "Houdini Mantra Renderer" }; HAPI_ShaderType[] values = { HAPI_ShaderType.HAPI_SHADER_OPENGL, HAPI_ShaderType.HAPI_SHADER_MANTRA }; bool changed = HoudiniGUI.dropdown( "material_renderer", "Material Renderer", ref value, is_bold, labels, values, myUndoInfo, ref myUndoInfo.materialShaderType); if (changed) { myAsset.prMaterialShaderType = (HAPI_ShaderType)value; HoudiniAssetUtility.reApplyMaterials(myAsset); } } // Render Resolution { bool delay_build = false; int[] values = new int[2]; values[0] = (int)myAsset.prRenderResolution[0]; values[1] = (int)myAsset.prRenderResolution[1]; int[] undo_values = new int[2]; undo_values[0] = (int)myUndoInfo.renderResolution[0]; undo_values[1] = (int)myUndoInfo.renderResolution[1]; HoudiniGUIParm gui_parm = new HoudiniGUIParm("render_resolution", "Render Resolution", 2); gui_parm.isBold = myParentPrefabAsset && (int)myParentPrefabAsset.prRenderResolution[0] != values[0] && (int)myParentPrefabAsset.prRenderResolution[1] != values[1]; bool changed = HoudiniGUI.intField( ref gui_parm, ref delay_build, ref values, myUndoInfo, ref undo_values); if (changed) { Vector2 new_resolution = new Vector2((float)values[0], (float)values[1]); myAsset.prRenderResolution = new_resolution; myUndoInfo.renderResolution = new_resolution; } } // Show Vertex Colours createToggleForProperty( "show_only_vertex_colours", "Show Only Vertex Colors", "prShowOnlyVertexColours", ref myUndoInfo.showOnlyVertexColours, () => HoudiniAssetUtility.reApplyMaterials(myAsset)); // Generate Tangents createToggleForProperty( "generate_tangents", "Generate Tangents", "prGenerateTangents", ref myUndoInfo.generateTangents, () => myAssetOTL.build( true, // reload_asset false, // unload_asset_first false, // serialization_recovery_only true, // force_reconnect false, // is_duplication myAsset.prCookingTriggersDownCooks, true // use_delay_for_progress_bar ), !HoudiniHost.isGenerateTangentsDefault()); }