private static void HandleFrameRates() { if (HasFlag(state, State.Enable) && !HasFlag(state, State.FrameStep) && !HasFlag(nextState, State.FrameStep) && !HasFlag(state, State.Record)) { if (controller.HasFastForward) { FrameLoops = controller.FastForwardSpeed; return; } //q: but euni, why not just use the hotkey system you implemented? //a: i have no f*****g idea if (Hotkeys.IsKeyDown(settings.KeyFastForward) || Hotkeys.hotkeyFastForward.overridePressed) { FrameLoops = 10; return; } } FrameLoops = 1; }