コード例 #1
0
        public void UpdateSkillList(Hotfix_LT.Combat.CombatCharacterSyncData character_data)
        {
            if (!isShow)
            {
                return;
            }
            if (character_data == CharacterData)
            {
                var emr = character_data.SkillDataList.Values.GetEnumerator();
                while (emr.MoveNext())
                {
                    Hotfix_LT.Combat.CombatCharacterSyncData.SkillData skilldata = emr.Current;
                    if (skilldata.SkillType != (int)Hotfix_LT.Data.eSkillType.NORMAL && skilldata.SkillType != (int)Hotfix_LT.Data.eSkillType.PASSIVE && skilldata.SkillType != (int)Hotfix_LT.Data.eSkillType.ACTIVE)
                    {
                        continue;
                    }
                    int             skillDataIndex = skilldata.Index;
                    CombatSkillItem skillItem      = null;
                    skillItem = mDMono.transform.GetChild(skillDataIndex).GetMonoILRComponent <CombatSkillItem>();

                    if (skilldata != null)
                    {
                        skillItem.mDMono.name = skilldata.SkillType.ToString() + skillDataIndex;
                        skillItem.Fill(skilldata, false, true);
                    }
                }
            }
        }
コード例 #2
0
 static StackObject *AssignFromStack_NormalSkillData_7(ref object o, ILIntepreter __intp, StackObject *ptr_of_this_method, IList <object> __mStack)
 {
     ILRuntime.Runtime.Enviorment.AppDomain             __domain         = __intp.AppDomain;
     Hotfix_LT.Combat.CombatCharacterSyncData.SkillData @NormalSkillData = (Hotfix_LT.Combat.CombatCharacterSyncData.SkillData) typeof(Hotfix_LT.Combat.CombatCharacterSyncData.SkillData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
     ((Hotfix_LT.Combat.CombatCharacterSyncData)o).NormalSkillData = @NormalSkillData;
     return(ptr_of_this_method);
 }
コード例 #3
0
        static StackObject *get_TypeName_2(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            Hotfix_LT.Combat.CombatCharacterSyncData.SkillData instance_of_this_method = (Hotfix_LT.Combat.CombatCharacterSyncData.SkillData) typeof(Hotfix_LT.Combat.CombatCharacterSyncData.SkillData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.TypeName;

            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }
コード例 #4
0
        static StackObject *get_MaxCooldown_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            Hotfix_LT.Combat.CombatCharacterSyncData.SkillData instance_of_this_method = (Hotfix_LT.Combat.CombatCharacterSyncData.SkillData) typeof(Hotfix_LT.Combat.CombatCharacterSyncData.SkillData).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.MaxCooldown;

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value      = result_of_this_method;
            return(__ret + 1);
        }
コード例 #5
0
        public void Fill(Hotfix_LT.Combat.CombatCharacterSyncData.SkillData skillData, bool isSelect = false, bool onlyFill = false)
        {
            this.Data       = skillData;
            Icon.spriteName = skillData.Icon;
            LTUIUtil.SetText(NameLabel, skillData.TypeName);
            SkillSetTool.SkillFrameStateSet(FrameSprite, Hotfix_LT.Data.CharacterTemplateManager.Instance.IsAwakenSkill(skillData.ID));
            if (skillData.SkillType == (int)Hotfix_LT.Data.eSkillType.ACTIVE)
            {
                CDMaskSprite.fillAmount = (float)skillData.CD / skillData.MaxCooldown;
                CDMaskSprite.gameObject.SetActive(true);
                if (skillData.CD > 0)
                {
                    Icon.color = new Color(255 / 255f, 0, 255 / 255f, 1);
                    LTUIUtil.SetText(CDTurnLabel, skillData.CD.ToString());
                }
                else
                {
                    Icon.color = Color.white;
                    LTUIUtil.SetText(CDTurnLabel, "");
                }
            }
            else
            {
                if (skillData.CD > 0)
                {
                    Debug.LogError("Not SpecialSkill But skillCD>0");
                }
                LTUIUtil.SetText(CDTurnLabel, "");
                CDMaskSprite.gameObject.SetActive(false);
                Icon.color = Color.white;
            }

            if (!onlyFill)
            {
                if (skillData.SkillType == (int)Hotfix_LT.Data.eSkillType.PASSIVE)
                {
                    PassiveFX.gameObject.SetActive(true);
                }
                else
                {
                    PassiveFX.gameObject.SetActive(false);
                }
                SelectedObj.gameObject.SetActive(isSelect);
            }

            mDMono.gameObject.CustomSetActive(true);
        }