//called at the start void Awake() { //Disable collider anim = gameObject.GetComponent <Animator>(); attackTrigger.enabled = false; inventory = GameObject.FindGameObjectWithTag("Player").GetComponent <Inventory>(); selector = GameObject.Find("Selector").GetComponent <HotbarSelector>(); }
void Start() { selector = GameObject.Find("Selector").GetComponent <HotbarSelector>(); player = GameObject.Find("Player").GetComponent <PlayerAttack>(); messManager = MessManager.Instance; material = GetComponent <SpriteRenderer>().material; // Add to list of furniture messManager.furniture.Add(this); }
// Start is called before the first frame update void Start() { selector = GameObject.Find("Selector").GetComponent <HotbarSelector>(); player = GameObject.Find("Player").GetComponent <PlayerAttack>(); }