コード例 #1
0
 //called at the start
 void Awake()
 {
     //Disable collider
     anim = gameObject.GetComponent <Animator>();
     attackTrigger.enabled = false;
     inventory             = GameObject.FindGameObjectWithTag("Player").GetComponent <Inventory>();
     selector = GameObject.Find("Selector").GetComponent <HotbarSelector>();
 }
コード例 #2
0
    void Start()
    {
        selector = GameObject.Find("Selector").GetComponent <HotbarSelector>();
        player   = GameObject.Find("Player").GetComponent <PlayerAttack>();

        messManager = MessManager.Instance;
        material    = GetComponent <SpriteRenderer>().material;

        // Add to list of furniture
        messManager.furniture.Add(this);
    }
コード例 #3
0
 // Start is called before the first frame update
 void Start()
 {
     selector = GameObject.Find("Selector").GetComponent <HotbarSelector>();
     player   = GameObject.Find("Player").GetComponent <PlayerAttack>();
 }