コード例 #1
0
ファイル: CGameProcedure.cs プロジェクト: zjljxsc/cshotfix
        // 切换服务器流程
        //public static CGamePro_ChangeScene s_pProcChangeScene;

        //初始化静态变量
        public static void InitStaticMemeber()
        {
            s_EventManager = new Events();

            //PrefabLoaderManager.Init();
            Main main = Tool.Main();

            if (main.m_UseCSHotFixDll)
            {
                s_MainHotFixManager = new HotFixManager();
                s_MainHotFixManager.Init("HotFix");
                UnityEngine.Debug.Log("Use Manual .Net");
            }
            else
            {
                s_MainHotFixManager_SystemDll = new HotFixManager_SystemDll();
                s_MainHotFixManager_SystemDll.Init("HotFix");
                UnityEngine.Debug.Log("Use System .Net");
            }
            //初始化所有的循环实例
            s_ProcStartApp = new CGamePro_StartApplication(); //启动游戏
            s_ProcLogIn    = new CGamePro_Login();            //!< 登录循环
            //s_pProcCharCreate = new CGamePro_CharCreate();	//!< 人物创建流程
            s_ProcBattle = new CGamePro_Battle();             //!< 主游戏循环
            s_ProcLobby  = new CGamePro_Lobby();

            //NetworkManager.Init();
            //NetworkManager.StartNetwork(NetworkProtol.Tcp);



            s_TimerManager = new TimerManager();

            //s_RoleManager = new CObjectManager();
            //s_VariableManager = new VariableManager();
            //s_JBmanager = new JBManager();

            s_BattleManager = new BattleManager();

            ////-------------------------------------------------------------------
            ////初始化工作节点
            //s_pVariableSystem.Initial(object.Zero);
            //s_pEventSystem.Initial(object.Zero);
            //s_pWorldManager.Initial(object.Zero);
            //if (s_pUISystem != null) s_pUISystem.Initial(object.Zero);
            //DataManager.Init();


            MessageManager.RegMessages();


            InputManager.Init();
            //s_JBmanager.Init(null, null);

            //Test-------------------------------------------------------------

            s_BattleManager.Init();


            s_ActiveProcedure = s_ProcStartApp;
            s_EventManager.OnHurtEvent.SafeInvoke(12, 11);
            s_EventManager.OnCameraPositionChangedEvent.SafeInvoke();
        }