public HotALobbyUpdatePacket(HotAPacketType type, uint creatorPlayerId, uint lobbyId, uint targetPlayerId, LobbyUpdateType updateType, uint gameLobbyId, LobbyUpdateRanked isRanked) : base(type, creatorPlayerId, lobbyId) { this.TargetPlayerId = targetPlayerId; this.UpdateType = updateType; this.GameLobbyId = gameLobbyId; this.IsRanked = isRanked; }
public HotAPlayerDataPacket(HotAPacketType type, ushort unknown1, HotAPlayerStatus status, uint playerId, uint rating, ushort positiveReputation, ushort negativeReputation, string name, uint unknown2) : base(type) { this.Unknown1 = unknown1; this.Status = status; this.PlayerId = playerId; this.Rating = rating; this.PositiveReputation = positiveReputation; this.NegativeReputation = negativeReputation; this.Name = name; this.Unknown2 = unknown2; }
public HotALobbyLeavePacket(HotAPacketType type, uint creatorPlayerId, uint lobbyId) : base(type, creatorPlayerId, lobbyId) { }
public HotASelfPlayerDataPacket(HotAPacketType type, ushort unknown1, HotAPlayerStatus status, uint playerId, uint rating, ushort positiveReputation, ushort negativeReputation, string name, uint unknown2) : base(type, unknown1, status, playerId, rating, positiveReputation, negativeReputation, name, unknown2) { }
public HotAPlayerLeaveGamePacket(HotAPacketType type, uint playerId) : base(type, playerId) { }
public HotAPlayerStatusUpdatePacket(HotAPacketType type, uint playerId, byte newStatus) : base(type, playerId) { this.NewStatus = (HotAPlayerStatus)newStatus; }
public HotAPlayerReputationPacket(HotAPacketType type, uint playerId, ushort positiveReputation, ushort negativeReputation) : base(type, playerId) { this.PositiveReputation = positiveReputation; this.NegativeReputation = negativeReputation; }
public HotAInitializationFinishedPacket(HotAPacketType type, uint wasSuccessful) : base(type) { this.WasSuccessful = wasSuccessful; }
public HotAPacket(HotAPacketType type) { this.Type = type; }
protected internal virtual void ReadData(BinaryReader br) { ushort len = br.ReadUInt16(); this.Type = (HotAPacketType)br.ReadUInt16(); }
public HotAPlayerIdPacket(HotAPacketType type, uint playerId) : base(type) { this.PlayerId = playerId; }
public HotAPlayerRatingPacket(HotAPacketType type, uint playerId, uint rating) : base(type, playerId) { this.Rating = rating; }
public HotAUnknownPacket(HotAPacketType type, byte[] bytes) : base(type) { this.Bytes = bytes; }
public HotALobbyIdPacket(HotAPacketType type, uint creatorPlayerId, uint lobbyId) : base(type, creatorPlayerId) { this.LobbyId = lobbyId; }
public HotAPlayerLostConnectionPacket(HotAPacketType type, uint playerId) : base(type, playerId) { }