コード例 #1
0
ファイル: SpectrumController.cs プロジェクト: Haden2/Spectrum
    //public DepthOfField DoF;

    void Start()
    {
        Floor = GameObject.Find("Floor").GetComponent <Renderer>();

        blueLight = GameObject.Find("BlueFlashlight");
        blueLight.GetComponent <Light>().intensity = 2;
        top              = GameObject.Find("Flare1");
        secondTop        = GameObject.Find("Flare2");
        middle           = GameObject.Find("Flare3");
        secondLowest     = GameObject.Find("Flare4");
        lowest           = GameObject.Find("Flare5");
        NightVisionLight = GameObject.Find("NightVision");
        NightVisionLight.SetActive(false);
        sonarLight = GameObject.Find("SonarLight");
        sonarLight.SetActive(false);
        hospitalGirl = GameObject.Find("HospitalGirl");
        lights       = GameObject.FindGameObjectsWithTag("Light");
        environ      = GameObject.FindGameObjectsWithTag("Environment");
        enemies      = GameObject.FindGameObjectsWithTag("Enemy");
        misc         = GameObject.FindGameObjectsWithTag("Other");
        items        = GameObject.FindGameObjectsWithTag("Item");

        flashLight    = GetComponent <Flashlight> ();
        grain         = GameObject.Find("Main Camera").GetComponent <NoiseAndGrain> ();
        grain.enabled = false;
        echoSpherez   = GetComponent <EchoSpherez> ();
        enemyDamage   = GameObject.Find("HospitalGirl").GetComponent <HospitalGirl> ();
        //DoF = Camera.main.GetComponent<DepthOfField>();
        rend = new Renderer[environ.Length];
    }
コード例 #2
0
    void Start()
    {
        oldMan           = GameObject.Find("OldMan");
        hG               = GameObject.Find("HospitalGirl");
        eyesHere         = GameObject.Find("EyesHere");
        cam              = GameObject.Find("Main Camera");
        activationSwitch = GameObject.Find("Activation Switch");

        tr          = transform;
        enemyDamage = GameObject.Find("HospitalGirl").GetComponent <HospitalGirl> ();
        wander      = GameObject.Find("OldMan").GetComponent <Wander> ();
        inventory   = GetComponent <Inventory> ();
        environment = GameObject.Find("Environment").GetComponent <Environmental>();
        collect     = GameObject.Find("First Person Controller").GetComponent <CollectItem> ();
        chMotor     = GetComponent <CharacterMotorC>();
        ch          = GetComponent <CharacterController>();
        dist        = ch.height / 2; // calculate distance to ground
    }
コード例 #3
0
    void Start()
    {
        for (int i = 0; i < (slotsX * slotsY); i++)
        {
            slots.Add(new Item());
            inventory.Add(new Item());
        }
        holdingKey         = GameObject.Find("HoldingKey");
        holdingGun         = GameObject.Find("HoldingGun");
        holdingGloves      = GameObject.FindGameObjectsWithTag("Gloves");
        holdingRock        = GameObject.Find("HoldingRock");
        holdingPoisonHead  = GameObject.Find("HoldingPoisonHead");
        holdingAnatomy     = GameObject.Find("HoldingAnatomy");
        holdingTicket      = GameObject.Find("HoldingTicket");
        holdingElevatorKey = GameObject.Find("HoldingElevatorKey");

        holdingKey.SetActive(false);
        holdingGun.SetActive(false);
        holdingRock.SetActive(false);
        foreach (GameObject _obj in holdingGloves)
        {
            _obj.SetActive(false);
        }
        holdingAnatomy.SetActive(false);
        holdingPoisonHead.SetActive(false);
        holdingTicket.SetActive(false);
        holdingElevatorKey.SetActive(false);

        unPause = true;

        slotsX      = 6;
        slotsY      = 2;
        lastTapTime = 0;
        tapSpeed    = .25f;

        playerLook       = (MouseLook)GameObject.Find("First Person Controller").GetComponent("MouseLook");
        playerCameraLook = (MouseLook)GameObject.Find("Main Camera").GetComponent("MouseLook");
        database         = GameObject.Find("Item Database").GetComponent <ItemDatabase> ();
        collect          = GetComponent <CollectItem>();
        enemyDamage      = GameObject.Find("HospitalGirl").GetComponent <HospitalGirl> ();
        //AddItem (0);
        //RemoveItem (0);
        //print (InventoryContains(1)); //How many items are in the inventory?
    }