public void AttackUnit_ArcherAttackCloseCombatAllTypes() { Player Player1 = new Player(1, "Игрок №1", null); Player Player2 = new Player(2, "Игрок №2", null); Archer Archer = new Archer(Player1, 9, 9); Map Map = CreateMap(); GameController GameController = new GameController(Map); // Лучник имеет 50 жизней. Погибнет за два удара. Archer ArcherTarget = new Archer(Player2, 10, 10); Assert.AreEqual(2, GetAttacksCount(GameController, Archer, ArcherTarget)); // Катапульта имеет 75 жизней. Погибнет за три удара. Catapult CatapultTarget = new Catapult(Player2, 10, 10); Assert.AreEqual(3, GetAttacksCount(GameController, Archer, CatapultTarget)); // Всадник имеет 200 жизней. Необходимо 8 ударов. Horseman HorsemanTarget = new Horseman(Player2, 10, 10); Assert.AreEqual(8, GetAttacksCount(GameController, Archer, HorsemanTarget)); // Мечник имеет 100 жизней. Погибнет за 4 удара. Swordsman SwordsmanTarget = new Swordsman(Player2, 10, 10); Assert.AreEqual(4, GetAttacksCount(GameController, Archer, SwordsmanTarget)); }
public void AttackUnit_CatapultAttackCloseCombatAllTypes() { var player1 = new Player(1, "Игрок №1", null); var player2 = new Player(2, "Игрок №2", null); var catapult = new Catapult(player1, 9, 9); var map = CreateMap(); var gameController = new GameController(map); // Лучник имеет 50 жизней. Погибнет за один удар. var archerTarget = new Archer(player2, 10, 10); Assert.AreEqual(1, GetAttacksCount(gameController, catapult, archerTarget)); // Катапульта имеет 75 жизней. Погибнет за два удара. var catapultTarget = new Catapult(player2, 10, 10); Assert.AreEqual(2, GetAttacksCount(gameController, catapult, catapultTarget)); // Всадник имеет 200 жизней. Необходимо 4 удара. var horsemanTarget = new Horseman(player2, 10, 10); Assert.AreEqual(4, GetAttacksCount(gameController, catapult, horsemanTarget)); // Мечник имеет 100 жизней. Погибнет за два удара. var swordsmanTarget = new Swordsman(player2, 10, 10); Assert.AreEqual(2, GetAttacksCount(gameController, catapult, swordsmanTarget)); }
public void GetObjectCoordinates_AllTypes() { var player = new Player(1, "Игрок №1", null); var map = new Map(null, null); var gameController = new GameController(map); var archer = new Archer(player) { X = 1, Y = 2 }; var archerCoordinates = gameController.GetObjectCoordinates(archer); Assert.AreEqual(1, archerCoordinates.X); Assert.AreEqual(2, archerCoordinates.Y); var catapult = new Catapult(player) { X = 3, Y = 4 }; var catapultCoordinates = gameController.GetObjectCoordinates(catapult); Assert.AreEqual(3, catapultCoordinates.X); Assert.AreEqual(4, catapultCoordinates.Y); var horseman = new Horseman(player) { X = 5, Y = 6 }; var horsemanCoordinates = gameController.GetObjectCoordinates(horseman); Assert.AreEqual(5, horsemanCoordinates.X); Assert.AreEqual(6, horsemanCoordinates.Y); var swordsman = new Swordsman(player) { X = 7, Y = 8 }; var swordsmanCoordinates = gameController.GetObjectCoordinates(swordsman); Assert.AreEqual(7, swordsmanCoordinates.X); Assert.AreEqual(8, swordsmanCoordinates.Y); var grass = new Grass { X = 9, Y = 10 }; var grassCoordinates = gameController.GetObjectCoordinates(grass); Assert.AreEqual(9, grassCoordinates.X); Assert.AreEqual(10, grassCoordinates.Y); var water = new Water { X = 11, Y = 12 }; var waterCoordinates = gameController.GetObjectCoordinates(water); Assert.AreEqual(11, waterCoordinates.X); Assert.AreEqual(12, waterCoordinates.Y); }
public void MoveUnit_AllTypes() { const int movePositionX = 15; const int movePositionY = 15; Player Player = new Player(1, "Игрок №1", null); Map Map = CreateMap(); GameController GameController = new GameController(Map); Archer Archer = new Archer(Player, 14, 14); GameController.MoveUnit(Archer, movePositionX, movePositionY); Assert.AreEqual(movePositionX, Archer.UnitCoordinates.X); Assert.AreEqual(movePositionY, Archer.UnitCoordinates.Y); Catapult Catapult = new Catapult(Player, 14, 14); GameController.MoveUnit(Catapult, movePositionX, movePositionY); Assert.AreEqual(movePositionX, Catapult.UnitCoordinates.X); Assert.AreEqual(movePositionY, Catapult.UnitCoordinates.Y); Horseman Horseman = new Horseman(Player, 14, 14); GameController.MoveUnit(Horseman, movePositionX, movePositionY); Assert.AreEqual(movePositionX, Horseman.UnitCoordinates.X); Assert.AreEqual(movePositionY, Horseman.UnitCoordinates.Y); Swordsman Swordsman = new Swordsman(Player, 14, 14); GameController.MoveUnit(Swordsman, movePositionX, movePositionY); Assert.AreEqual(movePositionX, Swordsman.UnitCoordinates.X); Assert.AreEqual(movePositionY, Swordsman.UnitCoordinates.Y); }
public void AttackUnit_CatapultAttackAllTypes() { Player Player1 = new Player(1, "Игрок №1", null); Player Player2 = new Player(2, "Игрок №2", null); Catapult Catapult = new Catapult(Player1, 8, 8); Map Map = CreateMap(); GameController GameController = new GameController(Map); // Лучник имеет 50 жизней. Погибнет за один удар. Archer ArcherTarget = new Archer(Player2, 10, 10); Assert.AreEqual(1, GetAttacksCount(GameController, Catapult, ArcherTarget)); // Катапульта имеет 75 жизней. Погибнет за один удар. Catapult CatapultTarget = new Catapult(Player2, 10, 10); Assert.AreEqual(1, GetAttacksCount(GameController, Catapult, CatapultTarget)); // Всадник имеет 200 жизней. Необходимо 2 удара. Horseman HorsemanTarget = new Horseman(Player2, 10, 10); Assert.AreEqual(2, GetAttacksCount(GameController, Catapult, HorsemanTarget)); // Мечник имеет 100 жизней. Погибнет за один удар. Swordsman SwordsmanTarget = new Swordsman(Player2, 10, 10); Assert.AreEqual(1, GetAttacksCount(GameController, Catapult, SwordsmanTarget)); }
public void CanMoveUnit_HorsemanOnEmptyMap(int x, int y, bool canMove) { const int startPositionX = 20; const int startPositionY = 20; Player Player = new Player(1, "Игрок №1", null); Horseman Horseman = new Horseman(Player, startPositionX, startPositionY); Map Map = CreateMap(units: new[] { Horseman }); GameController GameController = new GameController(Map); Assert.AreEqual(canMove, GameController.CanMoveUnit(Horseman, x, y)); }
public void CanMoveUnit_HorsemanOnEmptyMap(int x, int y, bool canMove) { const int startPositionX = 20; const int startPositionY = 20; var player = new Player(1, "Игрок №1", null); var horseman = new Horseman(player, startPositionX, startPositionY); var map = CreateMap(units: new[] { horseman }); var gameController = new GameController(map); Assert.AreEqual(canMove, gameController.CanMoveUnit(horseman, x, y)); }
public void CanMoveUnit_CatapultOnHorseman_False() { const int horsemanPositionX = 15; const int horsemanPositionY = 15; Player Player = new Player(1, "Игрок №1", null); Catapult Catapult = new Catapult(Player, 10, 10); Horseman Horseman = new Horseman(Player, horsemanPositionX, horsemanPositionY); Map Map = CreateMap(units: new object[] { Catapult, Horseman }); GameController GameController = new GameController(Map); Assert.False(GameController.CanMoveUnit(Horseman, horsemanPositionX, horsemanPositionY)); }
public HorsemanDto(Horseman a) { if (a != null) { UnitId = a.UnitId; Counter = a.Counter; Price = a.Price; Salary = a.Salary; Food = a.Food; Atk = a.Atk; Def = a.Def; } }
public void CanMoveUnit_CatapultOnHorseman_False() { const int horsemanPositionX = 15; const int horsemanPositionY = 15; var player = new Player(1, "Игрок №1", null); var catapult = new Catapult(player, 10, 10); var horseman = new Horseman(player, horsemanPositionX, horsemanPositionY); var map = CreateMap(units: new Unit[] { catapult, horseman }); var gameController = new GameController(map); Assert.False(gameController.CanMoveUnit(horseman, horsemanPositionX, horsemanPositionY)); }
public void CanAttackUnit_Horseman(int x, int y, bool canAttack) { const int startPositionX = 10; const int startPositionY = 10; var player1 = new Player(1, "Игрок №1", null); var player2 = new Player(2, "Игрок №2", null); var horseman = new Horseman(player1, startPositionX, startPositionY); var target = new Archer(player2, x, y); var map = CreateMap(units: new Unit[] { horseman, target }); var gameController = new GameController(map); Assert.AreEqual(canAttack, gameController.CanAttackUnit(horseman, target)); }
public async Task <Unit> postH(int id) { var country = _dbcontext.Countries.Where(c => c.CountryId == id).SingleOrDefault(); var a = new Horseman() { OwnerCountry = country }; _dbcontext.Horsemans.Add(a); await _dbcontext.SaveChangesAsync(); return(a); }
public void CanAttackUnit_Horseman(int x, int y, bool canAttack) { const int startPositionX = 10; const int startPositionY = 10; Player Player1 = new Player(1, "Игрок №1", null); Player Player2 = new Player(2, "Игрок №2", null); Horseman Horseman = new Horseman(Player1, startPositionX, startPositionY); Archer Target = new Archer(Player2, x, y); Map Map = CreateMap(units: new object[] { Horseman, Target }); GameController GameController = new GameController(Map); Assert.AreEqual(canAttack, GameController.CanAttackUnit(Horseman, Target)); }
public void MoveUnit_AllTypes() { const int movePositionX = 15; const int movePositionY = 15; var player = new Player(1, "Игрок №1", null); var map = CreateMap(); var gameController = new GameController(map); var archer = new Archer(player) { X = 14, Y = 14 }; gameController.MoveUnit(archer, movePositionX, movePositionY); Assert.AreEqual(movePositionX, archer.X); Assert.AreEqual(movePositionY, archer.Y); var catapult = new Catapult(player) { X = 14, Y = 14 }; gameController.MoveUnit(catapult, movePositionX, movePositionY); Assert.AreEqual(movePositionX, catapult.X); Assert.AreEqual(movePositionY, catapult.Y); var horseman = new Horseman(player) { X = 14, Y = 14 }; gameController.MoveUnit(horseman, movePositionX, movePositionY); Assert.AreEqual(movePositionX, horseman.X); Assert.AreEqual(movePositionY, horseman.Y); var swordsman = new Swordsman(player) { X = 14, Y = 14 }; gameController.MoveUnit(swordsman, movePositionX, movePositionY); Assert.AreEqual(movePositionX, swordsman.X); Assert.AreEqual(movePositionY, swordsman.Y); }
public void GetObjectCoordinates_AllTypes() { var player = new Player(1, "Игрок №1", null); var map = new Map(null, null); var gameController = new GameController(map); var archer = new Archer(player, 1, 2); var archerCoordinates = gameController.GetObjectCoordinates(archer); Assert.AreEqual(1, archerCoordinates.X); Assert.AreEqual(2, archerCoordinates.Y); var catapult = new Catapult(player, 3, 4); var catapultCoordinates = gameController.GetObjectCoordinates(catapult); Assert.AreEqual(3, catapultCoordinates.X); Assert.AreEqual(4, catapultCoordinates.Y); var horseman = new Horseman(player, 5, 6); var horsemanCoordinates = gameController.GetObjectCoordinates(horseman); Assert.AreEqual(5, horsemanCoordinates.X); Assert.AreEqual(6, horsemanCoordinates.Y); var swordsman = new Swordsman(player, 7, 8); var swordsmanCoordinates = gameController.GetObjectCoordinates(swordsman); Assert.AreEqual(7, swordsmanCoordinates.X); Assert.AreEqual(8, swordsmanCoordinates.Y); var grass = new Grass(9, 10); var grassCoordinates = gameController.GetObjectCoordinates(grass); Assert.AreEqual(9, grassCoordinates.X); Assert.AreEqual(10, grassCoordinates.Y); var water = new Water(11, 12); var waterCoordinates = gameController.GetObjectCoordinates(water); Assert.AreEqual(11, waterCoordinates.X); Assert.AreEqual(12, waterCoordinates.Y); }
public void AttackUnit_ArcherAttackCloseCombatAllTypes() { var player1 = new Player(1, "Игрок №1", null); var player2 = new Player(2, "Игрок №2", null); var archer = new Archer(player1) { X = 9, Y = 9 }; var map = CreateMap(); var gameController = new GameController(map); // Лучник имеет 50 жизней. Погибнет за два удара. var archerTarget = new Archer(player2) { X = 10, Y = 10 }; Assert.AreEqual(2, GetAttacksCount(gameController, archer, archerTarget)); // Катапульта имеет 75 жизней. Погибнет за три удара. var catapultTarget = new Catapult(player2) { X = 10, Y = 10 }; Assert.AreEqual(3, GetAttacksCount(gameController, archer, catapultTarget)); // Всадник имеет 200 жизней. Необходимо 8 ударов. var horsemanTarget = new Horseman(player2) { X = 10, Y = 10 }; Assert.AreEqual(8, GetAttacksCount(gameController, archer, horsemanTarget)); // Мечник имеет 100 жизней. Погибнет за 4 удара. var swordsmanTarget = new Swordsman(player2) { X = 10, Y = 10 }; Assert.AreEqual(4, GetAttacksCount(gameController, archer, swordsmanTarget)); }
public void GetObjectCoordinates_AllTypes() { Player Player = new Player(1, "Игрок №1", null); Map Map = new Map(null, null); GameController GameController = new GameController(Map); Archer Archer = new Archer(Player, 1, 2); Coordinates ArcherCoordinates = GameController.GetObjectCoordinates(Archer); Assert.AreEqual(1, ArcherCoordinates.X); Assert.AreEqual(2, ArcherCoordinates.Y); Catapult Catapult = new Catapult(Player, 3, 4); Coordinates CatapultCoordinates = GameController.GetObjectCoordinates(Catapult); Assert.AreEqual(3, CatapultCoordinates.X); Assert.AreEqual(4, CatapultCoordinates.Y); Horseman Horseman = new Horseman(Player, 5, 6); Coordinates HorsemanCoordinates = GameController.GetObjectCoordinates(Horseman); Assert.AreEqual(5, HorsemanCoordinates.X); Assert.AreEqual(6, HorsemanCoordinates.Y); Swordsman Swordsman = new Swordsman(Player, 7, 8); Coordinates SwordsmanCoordinates = GameController.GetObjectCoordinates(Swordsman); Assert.AreEqual(7, SwordsmanCoordinates.X); Assert.AreEqual(8, SwordsmanCoordinates.Y); Grass Grass = new Grass(9, 10); Coordinates GrassCoordinates = GameController.GetObjectCoordinates(Grass); Assert.AreEqual(9, GrassCoordinates.X); Assert.AreEqual(10, GrassCoordinates.Y); Water Water = new Water(11, 12); Coordinates WaterCoordinates = GameController.GetObjectCoordinates(Water); Assert.AreEqual(11, WaterCoordinates.X); Assert.AreEqual(12, WaterCoordinates.Y); }
public void RemoveHorseman(Horseman horseman) { m_HorsemanMask &= ~(1 << (int)horseman); m_MusicState.setParameterByID(m_MusicParameterID, m_HorsemanMask); }
public void AddHorseman(Horseman horseman) { m_HorsemanMask |= 1 << (int)horseman; m_MusicState.setParameterByID(m_MusicParameterID, m_HorsemanMask); }
public bool RegisterUser(UserDto u) { var games = _dbcontext.Games.FirstOrDefault(); if (games == null) { _dbcontext.Games.Add(new Game { RoundNumber = 1 }); } var c = new Country() { CountryName = u.CountryName, Gold = 1500, }; var archer = new Archer(); archer.OwnerCountry = c; archer.Counter = 10; _dbcontext.Units.Add(archer); var horseman = new Horseman(); horseman.OwnerCountry = c; _dbcontext.Units.Add(horseman); var soldier = new Elite(); soldier.OwnerCountry = c; _dbcontext.Units.Add(soldier); var farm = new Farm(); farm.OwnerCountry = c; _dbcontext.Buildings.Add(farm); var barrack = new Barrack(); barrack.OwnerCountry = c; barrack.Counter = 1; _dbcontext.Buildings.Add(barrack); var user = new User() { Name = u.Name, Password = u.Pass, OwnedCountry = c, Score = 0, }; _dbcontext.Countries.Add(c); _dbcontext.Users.Add(user); _dbcontext.SaveChanges(); return(true); }
public void Init() { _mockHorse = new Mock <IHorse>(); _mockHorse.Setup(x => x.Name).Returns(HorseName); _horseman = new Horseman(_mockHorse.Object); }