コード例 #1
0
 void Start()
 {
     tpc                  = GameManager.instance.tpc;
     altOS                = GameManager.instance.altOS;
     hookshot             = GetComponent <HookshotController>();
     hookshot.altweapons  = this;
     boomerang            = GetComponent <BoomerangController>();
     boomerang.altweapons = this;
     bow                  = GetComponent <BowController>();
     bow.altweapons       = this;
 }
コード例 #2
0
    public static GameObject DrawHookshot(GameObject hookshotPrefab, Transform grappleHand, Vector3 to)
    {
        // Root trasnform location is hook location
        var hookshot          = Instantiate(hookshotPrefab, to, Quaternion.identity);
        HookshotController hc = hookshot.GetComponent <HookshotController>();

        if (hc == null)
        {
            Debug.LogError("No HookshotController on Hookshot prefab!");
        }
        hc.Init(grappleHand, to);
        return(hookshot);
    }
コード例 #3
0
 void DrawRope()
 {
     if (!IsGrappling())
     {
         DestroyActiveHookshot();
         return;
     }
     // If the rope already exists, we only ever need to update the target; the hand transform is always the same (player's hand).
     if (activeHookshot != null)
     {
         HookshotController hc = activeHookshot.GetComponent <HookshotController>();
         if (hc == null)
         {
             Debug.LogError("No hookshot controller on hookshot prefab!");
             return;
         }
         hc.UpdateTarget(GetThisGrappleTarget());
         return;
     }
     else
     {
         activeHookshot = HookshotController.DrawHookshot(hookshotPrefab, grappleHand, GetThisGrappleTarget());
     }
 }
コード例 #4
0
 void Awake()
 {
     hookshotCtrl = GameManager.instance.hookshotCtrl;
     raycasts     = GetComponent <Raycasts>();
 }