コード例 #1
0
        public override void OnDoubleClick(Mobile from)
        {
            Target t;

            if (!IsChildOf(from.Backpack))
            {
                from.SendLocalizedMessage(1060640);                   // The item must be in your backpack to use it.
            }
            else
            {
                from.SendMessage("Target a crew member to board their ship.");
                t           = new HookTarget();
                from.Target = t;
            }
        }
コード例 #2
0
ファイル: HookShot.cs プロジェクト: benmirath/PlaneShift
    void Update()
    {
        RaycastHit hit;
        Color      returnCol = Color.blue;

        if (Physics.Raycast(Camera.main.ViewportPointToRay(new Vector3(0.5f, 0.5f, 0)), out hit, 300))
        {
            Debug.LogWarning(hit.transform.name);
            returnCol = Color.red;
            HookTarget hook = hit.transform.GetComponent <HookTarget> ();
            if (hook != null)
            {
                hook.OnToggled(true);
                OnTargetAcquiredHandler(hit.transform.gameObject, true);
            }
        }
        else if (potentialTarget != null)
        {
            potentialTarget.GetComponent <HookTarget> ().OnToggled(false);
            OnTargetAcquiredHandler(potentialTarget.transform.gameObject, false);
        }

        if (!swinging)
        {
            if (Input.GetButtonDown("Fire1"))
            {
                SetGrapple(potentialTarget, 0);
            }
            else if (Input.GetButtonDown("Fire2"))
            {
                SetGrapple(potentialTarget, 1);
            }
        }
        else
        {
            xSpeed = Input.GetAxis("Horizontal");
            if (Input.GetButtonUp("Fire1") || Input.GetButtonUp("Fire2"))
            {
//				Debug.LogError ("Checl");
                FreeGrapple();
            }
        }
    }
コード例 #3
0
    public void Hook(Rigidbody2D target, float distance)
    {
        hookLine.enabled       = true;
        line.enabled           = true;
        hookLine.connectedBody = target;
        hookLine.distance      = distance;
        _swinging = true;

        _potentialHTarget = target.GetComponent <HookTarget>();
        if (_potentialHTarget != null && _potentialHTarget.enabled)
        {
            _potentialHTarget.Moving = true;
            hookLine.connectedAnchor = _potentialHTarget.hookPoint.localPosition;
        }
        else
        {
            hookLine.connectedAnchor = Vector2.zero;
            _potentialPosition       = target.position;
        }
    }
コード例 #4
0
//*-------------------------------------------------------------------------*//

    #region INTERFACE IMPLEMENTATION

    public void Enter_State(Dictionary <string, object> pParam)
    {
        float power = 1.0f;

        _hook.CoolDownTimer.Connect("timeout", this, nameof(_onCooldownTimeout));
        _hook.CoolDownTimer.Start();

        HookTarget target = _hook.SnapDetector.Target;

        if (target != null)
        {
            _hook.Arrow.HookPosition = target.GlobalPosition;
            target.HookedFrom(_hook.GlobalPosition);

            // (from Charge state)
            if (pParam.ContainsKey("velocity_multiplier"))
            {
                power = (float)pParam["velocity_multiplier"];
            }

            _hook.EmitSignal("HookedOntoTarget", target.GlobalPosition, power);
        }
    }