コード例 #1
0
ファイル: FormScreenIPA.cs プロジェクト: BYVoid/ScreenIPA
        public ScreenKeyboard()
        {
            InitializeComponent();
            base.TopMost = true;
            base.StartPosition = FormStartPosition.CenterScreen;

            HandleClickEvents(this.Controls);

            this.hook = new HookEx.UserActivityHook(true, true);
            this.hook.MouseActivity += HookOnMouseActivity;
        }
コード例 #2
0
        public ScreenKeyboard()
        {
            InitializeComponent();
            base.TopMost       = true;
            base.StartPosition = FormStartPosition.CenterScreen;

            HandleClickEvents(this.Controls);

            this.hook = new HookEx.UserActivityHook(true, true);
            this.hook.MouseActivity += HookOnMouseActivity;
        }
コード例 #3
0
ファイル: FormScreenIPA.cs プロジェクト: BYVoid/ScreenIPA
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                this.hook.Stop();
                this.hook = null;

                if (components != null)
                {
                    components.Dispose();
                }
            }
            base.Dispose(disposing);
        }
コード例 #4
0
        protected override void Dispose(bool disposing)
        {
            if (disposing)
            {
                this.hook.Stop();
                this.hook = null;

                if (components != null)
                {
                    components.Dispose();
                }
            }
            base.Dispose(disposing);
        }
コード例 #5
0
        private static IDictionary <short, IList <FecitButton> > combinationVKButtonsMap; //表示键/值对应的泛型集合

        public Frm_Main()
        {
            InitializeComponent();

            #region 将指定的按钮值添加到键类型中
            spacialVKButtonsMap     = new Dictionary <short, IList <FecitButton> >();
            combinationVKButtonsMap = new Dictionary <short, IList <FecitButton> >();
            IList <FecitButton> buttonList = new List <FecitButton>();             //实例化IList<FecitButton>(按照索引单独访问的一组对象)
            buttonList.Add(this.btnLCTRL);                                         //添加左面的CTRL键
            combinationVKButtonsMap.Add(KeyboardConstaint.VK_CONTROL, buttonList); //添加左面的CTRL键值
            buttonList = new List <FecitButton>();
            buttonList.Add(this.btnLSHFT);                                         //添加左面的LSHFT键
            buttonList.Add(this.btnRSHFT);                                         //添加右面的LSHFT键
            combinationVKButtonsMap.Add(KeyboardConstaint.VK_SHIFT, buttonList);   //添加LSHFT键值
            buttonList = new List <FecitButton>();                                 //实例化IList<FecitButton>
            buttonList.Add(this.btnLALT);                                          //添加左面的ALT键
            combinationVKButtonsMap.Add(KeyboardConstaint.VK_MENU, buttonList);    //添加左面的ALT键值
            buttonList = new List <FecitButton>();                                 //实例化IList<FecitButton>
            buttonList.Add(this.btnLW);                                            //添加左面的WIN键
            combinationVKButtonsMap.Add(KeyboardConstaint.VK_LWIN, buttonList);    //添加左面的WIN键值
            buttonList = new List <FecitButton>();                                 //实例化IList<FecitButton>
            buttonList.Add(this.btnLOCK);                                          //添加LOCK键
            spacialVKButtonsMap.Add(KeyboardConstaint.VK_CAPITAL, buttonList);     //添加LOCK键值
            #endregion

            foreach (Control ctrl in this.Controls)
            {
                FecitButton button = ctrl as FecitButton;
                if (button == null)
                {
                    continue;
                }

                #region 设置按键的消息值
                short key          = 0;//记录键值
                bool  isSpacialKey = true;
                //记录快捷键的键值
                switch (button.Name)                    //获取键名称
                {
                case "btnLCTRL":                        //CTRL键的左键名称
                case "btnRCTRL":                        //CTRL键的右键名称
                    key = KeyboardConstaint.VK_CONTROL; //获取CTRL键的键值
                    break;

                case "btnLSHFT":                      //SHFT键的左键名称
                case "btnRSHFT":                      //SHFT键的左键名称
                    key = KeyboardConstaint.VK_SHIFT; //获取SHFT键的键值
                    break;

                case "btnLALT":                      //ALT键的左键名称
                case "btnRALT":                      //ALT键的左键名称
                    key = KeyboardConstaint.VK_MENU; //获取ALT键的键值
                    break;

                case "btnLW":                        //WIN键的左键名称
                case "btnRW":                        //WIN键的左键名称
                    key = KeyboardConstaint.VK_LWIN; //获取WIN键的键值
                    break;

                case "btnESC":                         //ESC键的名称
                    key = KeyboardConstaint.VK_ESCAPE; //获取ESC键的键值
                    break;

                case "btnTAB":                      //TAB键的名称
                    key = KeyboardConstaint.VK_TAB; //获取TAB键的键值
                    break;

                case "btnF1":                      //F1键的名称
                    key = KeyboardConstaint.VK_F1; //获取F1键的键值
                    break;

                case "btnF2":
                    key = KeyboardConstaint.VK_F2;
                    break;

                case "btnF3":
                    key = KeyboardConstaint.VK_F3;
                    break;

                case "btnF4":
                    key = KeyboardConstaint.VK_F4;
                    break;

                case "btnF5":
                    key = KeyboardConstaint.VK_F5;
                    break;

                case "btnF6":
                    key = KeyboardConstaint.VK_F6;
                    break;

                case "btnF7":
                    key = KeyboardConstaint.VK_F7;
                    break;

                case "btnF8":
                    key = KeyboardConstaint.VK_F8;
                    break;

                case "btnF9":
                    key = KeyboardConstaint.VK_F9;
                    break;

                case "btnF10":
                    key = KeyboardConstaint.VK_F10;
                    break;

                case "btnF11":
                    key = KeyboardConstaint.VK_F11;
                    break;

                case "btnF12":
                    key = KeyboardConstaint.VK_F12;
                    break;

                case "btnENT":
                case "btnNUMENT":
                    key = KeyboardConstaint.VK_RETURN;
                    break;

                case "btnWave":
                    key = KeyboardConstaint.VK_OEM_3;
                    break;

                case "btnSem":
                    key = KeyboardConstaint.VK_OEM_1;
                    break;

                case "btnQute":
                    key = KeyboardConstaint.VK_OEM_7;
                    break;

                case "btnSpace":
                    key = KeyboardConstaint.VK_SPACE;
                    break;

                case "btnBKSP":
                    key = KeyboardConstaint.VK_BACK;
                    break;

                case "btnComma":
                    key = KeyboardConstaint.VK_OEM_COMMA;
                    break;

                case "btnFullStop":
                    key = KeyboardConstaint.VK_OEM_PERIOD;
                    break;

                case "btnLOCK":
                    key = KeyboardConstaint.VK_CAPITAL;
                    break;

                case "btnMinus":
                    key = KeyboardConstaint.VK_OEM_MINUS;
                    break;

                case "btnEqual":
                    key = KeyboardConstaint.VK_OEM_PLUS;
                    break;

                case "btnLBracket":
                    key = KeyboardConstaint.VK_OEM_4;
                    break;

                case "btnRBracket":
                    key = KeyboardConstaint.VK_OEM_6;
                    break;

                case "btnPath":
                    key = KeyboardConstaint.VK_OEM_5;
                    break;

                case "btnDivide":
                    key = KeyboardConstaint.VK_OEM_2;
                    break;

                case "btnPSC":
                    key = KeyboardConstaint.VK_SNAPSHOT;
                    break;

                case "btnINS":                         //Insert键的名称
                    key = KeyboardConstaint.VK_INSERT; //获取Insert键的键值
                    break;

                case "btnDEL":                         //Delete键的名称
                    key = KeyboardConstaint.VK_DELETE; //获取Delete键的键值
                    break;

                default:
                    isSpacialKey = false;
                    break;
                }
                if (!isSpacialKey)
                {
                    key = (short)button.Name[3]; //获取按钮的键值
                }
                button.Tag = key;                //在按钮的Tag属性中记录相应的键值
                #endregion
                button.Click += ButtonOnClick;   //重载按钮的单击事件
            }
            this.hook = new HookEx.UserActivityHook(true, true);
            HookEvents();
        }