private void Awake() { honeyCounter = GameObject.FindGameObjectWithTag("HoneyCounter").GetComponent <HoneyCounter>(); if (handSpawner == null) { handSpawner = GameObject.FindGameObjectWithTag("HandSpawner").GetComponent <HandSpawner>(); } initialPosition = transform.position; moveBack = false; wasUsed = false; stealAnimationTriggered = false; transform.rotation = rotationTowardsHive(); honey.transform.localScale = Vector3.zero; // iTween setup { iTween.Init(gameObject); forwardMovementProperties = new List <Hashtable>(); backwardMovementProperties = new List <Hashtable>(); float time = (new Vector2(transform.position.x, transform.position.y).magnitude) / speed; // Movement properties: initial position -> hive forwardMovementProperties.Add(iTween.Hash( "position", hive.transform.position, "time", 1.0f * time, "easeType", iTween.EaseType.easeInSine)); forwardMovementProperties.Add(iTween.Hash( "position", hive.transform.position, "time", 1.2f * time, "easeType", iTween.EaseType.easeInQuad)); forwardMovementProperties.Add(iTween.Hash( "position", hive.transform.position, "time", 1.4f * time, "easeType", iTween.EaseType.easeInCubic)); // TODO: These bouncy comments below look cool, but need more work // forwardMovementProperties.Add(iTween.Hash( // "position", hive.transform.position, // "time", 1.8f * time, // "easeType", iTween.EaseType.easeInBounce)); // forwardMovementProperties.Add(iTween.Hash( // "position", hive.transform.position, // "time", 2.6f * time, // "easeType", iTween.EaseType.easeInOutBounce)); // Movement properties: hive -> initial position backwardMovementProperties.Add(iTween.Hash( "position", initialPosition, "time", 1.0f * time, "easeType", iTween.EaseType.easeOutSine)); backwardMovementProperties.Add(iTween.Hash( "position", initialPosition, "time", 1.2f * time, "easeType", iTween.EaseType.easeOutQuad)); backwardMovementProperties.Add(iTween.Hash( "position", initialPosition, "time", 1.4f * time, "easeType", iTween.EaseType.easeOutCubic)); } iTween.MoveTo(gameObject, forwardMovementProperties[Random.Range(0, forwardMovementProperties.Count)]); }
private void Start() { honeyCounter = FindObjectOfType <HoneyCounter>(); }