コード例 #1
0
ファイル: LevelData.cs プロジェクト: mosuem/ariadne
    // Use this for initialization
    void Awake()
    {
        setAllowedOperations();
        if (Statics.levelType.Equals("all") || (Statics.levelType.Equals("sphere") || Statics.levelType.Equals("torus")))
        {
            if (GameObject.Find("Lines") != null)
            {
                GameObject.Find("Lines").SetActive(false);
                GameObject.Find("Dots").SetActive(false);
                GameObject.Find("Homotopies").SetActive(false);
            }

            GameObject.Find("Circle").SetActive(false);
            GameObject.Find("Rectangle").SetActive(false);

            GameObject.Find("DeleteObstacle").SetActive(false);
            GameObject.Find("DeleteAll").SetActive(false);

            GameObject.Find("Exit2").SetActive(false);
        }
        else
        {
            GameObject.Find("Lines").SetActive(false);
            GameObject.Find("Dots").SetActive(false);
            GameObject.Find("Homotopies").SetActive(false);
            GameObject.Find("Exit1").SetActive(false);

            GameObject.Find("Circle").SetActive(false);
            GameObject.Find("Rectangle").SetActive(false);

            GameObject.Find("DeleteObstacle").SetActive(false);
            GameObject.Find("DeleteAll").SetActive(false);

            GameObject.Find("Save").SetActive(false);
            GameObject.Find("Draw").SetActive(false);
            GameObject.Find("Delete").SetActive(false);
        }
        if (Statics.levelType.Equals("dots"))
        {
            GameObject.Find("Windung").SetActive(false);
        }
        levelNumber     = Statics.nextSceneNumber;
        pathFactory     = new PathFactory(pathMat);
        homotopyFactory = new HomotopyFactory(pathMat, homotopyMat);
        setColors();
        if (Statics.showingAlgebra)
        {
            homTextObj = Instantiate(textPrefab);
            homTextObj.transform.SetParent(canvas.transform);
            var position = new Vector3(Screen.width / 2, Screen.height - 50);
            homTextObj.transform.position = position;
        }

        LoadObjects(Statics.nextSceneNumber);
        trailMat.SetColor("_Color", GetNextColor(MType.Path));
    }
コード例 #2
0
    // Use this for initialization
    void Awake()
    {
        Statics.folderPath = Application.streamingAssetsPath + "\\";
        setAllowedOperations();
        if (Statics.levelType.Equals("all") || (Statics.levelType.Equals("sphere") || Statics.levelType.Equals("torus")))
        {
            GameObject.Find("Lines").SetActive(false);
            GameObject.Find("Dots").SetActive(false);
            GameObject.Find("Homotopies").SetActive(false);

            GameObject.Find("Circle").SetActive(false);
            GameObject.Find("Rectangle").SetActive(false);
            GameObject.Find("Exit2").SetActive(false);
        }
        else
        {
            GameObject.Find("Lines").SetActive(false);
            GameObject.Find("Dots").SetActive(false);
            GameObject.Find("Homotopies").SetActive(false);
            GameObject.Find("Exit1").SetActive(false);

            GameObject.Find("Circle").SetActive(false);
            GameObject.Find("Rectangle").SetActive(false);

            GameObject.Find("Save").SetActive(false);
            GameObject.Find("Draw").SetActive(false);
            GameObject.Find("Delete").SetActive(false);
        }
        if (Statics.levelType.Equals("dots"))
        {
            GameObject.Find("Windung").SetActive(false);
        }
        levelNumber     = Statics.nextSceneNumber;
        pathFactory     = new PathFactory(pathMat, arrowPrefab);
        homotopyFactory = new HomotopyFactory(pathMat, homotopyMat);
        setColors();

        homTextObj = Instantiate(textPrefab);
        homTextObj.transform.SetParent(canvas.transform);
        var position = new Vector3(Screen.width / 2, Screen.height - 50);

        homTextObj.transform.position = position;

        LoadObjects(Statics.nextSceneNumber);
        trailMat.SetColor("_Color", GetRandomColor());
    }