void UpdateResources() { currencyCount.text = PlayerResources.GetCurrentCurrencyValue().ToString(); buildingMaterialsCount.text = PlayerResources.GetCurrentBuildingMaterialsValue().ToString(); toolPartsCount.text = PlayerResources.GetCurrentToolPartsValue().ToString(); bookPagesCount.text = PlayerResources.GetCurrentBookPagesValue().ToString(); felledTreesCount.text = HomesteadStockpile.GetTreesCountAsString(); logsCount.text = HomesteadStockpile.GetLogsCountAsString(); firewoodCount.text = HomesteadStockpile.GetFirewoodCountAsString(); }