public void Start() { if (gameOverPanel != null) { gameOverPanel.SetActive(false); } _zones = GameObject.FindGameObjectsWithTag( "ScoreZone" ).ToList <GameObject>( ).ConvertAll <SafeZone>( (go) => go.GetComponent <SafeZone>() ); _buildingMask = 1 << LayerMask.NameToLayer("Building"); _bart = GameObject.Find("Bart"); _bartZone = _bart.GetComponent <Enemy>().zone; _marge = GameObject.Find("Marge"); _margeZone = _marge.GetComponent <Enemy>().zone; _moe = GameObject.Find("Moe"); _moeZone = _moe.GetComponent <Enemy>().zone; _moeMovement = _moe.GetComponent <Movement>(); _burns = GameObject.Find("Burns"); _burnsZone = _burns.GetComponent <Enemy>().zone; _burnsMovement = _burns.GetComponent <Movement>(); _homerFactory = GameObject.Find("HomerFactory").GetComponent <HomerFactory>(); const int populationCount = 8; List <int> layers = new List <int>(); layers.Add(8); // Input layer layers.Add(18); // Hidden layer layers.Add(2); // Output layer const double mutateChance = .4; const double mutateMaxFactor = .4; const double migrationPercentage = 0; const double childrenPercentage = .19; const int generations = 1000; Action <ANNTrainer, Action <double> > train = (ANNTrainer t, Action <double> callback) => { _nn = t; _callback = callback; _startGame(); }; new EO( //populationCount, //layers, @"C:\Users\Public\EO\mc40mmf40mp0cp19g1000p8generation8.txt", mutateChance, mutateMaxFactor, migrationPercentage, childrenPercentage, generations, train ); }
public void Start() { if (gameOverPanel != null) { gameOverPanel.SetActive(false); } _zones = GameObject.FindGameObjectsWithTag( "ScoreZone" ).ToList<GameObject>( ).ConvertAll<SafeZone>( (go) => go.GetComponent<SafeZone>() ); _buildingMask = 1 << LayerMask.NameToLayer("Building"); _bart = GameObject.Find("Bart"); _bartZone = _bart.GetComponent<Enemy>().zone; _marge = GameObject.Find("Marge"); _margeZone = _marge.GetComponent<Enemy>().zone; _moe = GameObject.Find("Moe"); _moeZone = _moe.GetComponent<Enemy>().zone; _moeMovement = _moe.GetComponent<Movement>(); _burns = GameObject.Find("Burns"); _burnsZone = _burns.GetComponent<Enemy>().zone; _burnsMovement = _burns.GetComponent<Movement>(); _homerFactory = GameObject.Find("HomerFactory").GetComponent<HomerFactory>(); const int populationCount = 8; List<int> layers = new List<int>(); layers.Add(8); // Input layer layers.Add(18); // Hidden layer layers.Add(2); // Output layer const double mutateChance = .4; const double mutateMaxFactor = .4; const double migrationPercentage = 0; const double childrenPercentage = .19; const int generations = 1000; Action<ANNTrainer, Action<double>> train = (ANNTrainer t, Action<double> callback) => { _nn = t; _callback = callback; _startGame(); }; new EO( //populationCount, //layers, @"C:\Users\Public\EO\mc40mmf40mp0cp19g1000p8generation8.txt", mutateChance, mutateMaxFactor, migrationPercentage, childrenPercentage, generations, train ); }
void Start() { _factory = GameObject.Find("HomerFactory").GetComponent <HomerFactory>(); Vector3 p = transform.position; Vector3 s = transform.localScale; _left = p.x - s.x / 2; _right = p.x + s.x / 2; _back = p.z - s.z / 2; _front = p.z + s.z / 2; }
void Start() { _factory = GameObject.Find("HomerFactory").GetComponent<HomerFactory>(); Vector3 p = transform.position; Vector3 s = transform.localScale; _left = p.x - s.x / 2; _right = p.x + s.x / 2; _back = p.z - s.z / 2; _front = p.z + s.z / 2; }
protected void Awake() { _factory = GameObject.Find("HomerFactory").GetComponent <HomerFactory>(); }