public void LoadConfig(string jsonFile, HololensConfig storedConfig) { _loadingConfig = true; string configJson = File.ReadAllText(jsonFile); ParseConfig(configJson); }
public override bool ShouldStartNetwork() { if (_saveConfig) { HololensConfig.instance.SaveToUnityStorage(); _saveConfig = false; } if (HololensConfig.instance != null) { #if UNITY_EDITOR return(false); #else return(true); #endif } else { if (!_loadingConfig) { LoadConfig(configName, HololensConfig.CreateFromUnityStorage()); } return(false); } //return (HololensConfig.instance != null); }
public async void LoadConfig(string jsonFile, HololensConfig storedConfig) { _loadingConfig = true; //first choice is load from user-uploaded file //second choice is load from Unity storage //final choice is load from json included with installation package string json = await this.configJson(jsonFile, storedConfig == null); if (json == null || json.Length == 0) { if (storedConfig != null) { Debug.Log("[NetworkStartLogic:LoadConfig] using config from Unity storage"); HololensConfig.instance = storedConfig; } else { Debug.LogWarning("[NetworkStartLogic:LoadConfig] failed to load any config"); HololensConfig.instance = new HololensConfig(); HololensConfig.instance.server = "172.16.0.130"; HololensConfig.instance.id = "DE4D B3A7"; IReadOnlyList <Windows.Networking.HostName> hostNames = Windows.Networking.Connectivity.NetworkInformation.GetHostNames(); foreach (Windows.Networking.HostName hostName in hostNames) { if (hostName.Type == Windows.Networking.HostNameType.DomainName) { HololensConfig.instance.id = hostName.RawName; break; } } } } else { ParseConfig(json); _saveConfig = true; } }
/********************** * Config Loading Mess **********************/ void ParseConfig(string json) { HololensConfig.CreateFromJSON(json); Debug.Log("[NetworkStartLogic:ParseConfig] Config " + HololensConfig.instance); _loadingConfig = false; }
public static HololensConfig CreateFromJSON(string jsonString) { HololensConfig.instance = JsonUtility.FromJson <HololensConfig>(jsonString); return(HololensConfig.instance); }