//HologlaInputに初期の関連づけを行う. static void ApplyHologlaInputSetting(HologlaCameraManager hologlaCameraManager, HologlaInput hologlaInput) { GazeInput gazeInput; gazeInput = hologlaCameraManager.GetComponent <GazeInput>( ); UnityEventTools.RemovePersistentListener(hologlaInput.onPressLeftAndRight, gazeInput.InputLeftAndRightEvent); UnityEventTools.AddPersistentListener(hologlaInput.onPressLeftAndRight, gazeInput.InputLeftAndRightEvent); UnityEventTools.RemovePersistentListener(hologlaInput.LeftButtonComp.onClick, gazeInput.InputLeftEvent); UnityEventTools.AddPersistentListener(hologlaInput.LeftButtonComp.onClick, gazeInput.InputLeftEvent); UnityEventTools.RemovePersistentListener(hologlaInput.RightButtonComp.onClick, gazeInput.InputRightEvent); UnityEventTools.AddPersistentListener(hologlaInput.RightButtonComp.onClick, gazeInput.InputRightEvent); return; }