static void ToggleWindow() { HoloPlay.InitializeConfig(); EditorWindow gameWindow = GetMainGameView(true); if (gameWindow != null) { gameWindow.Close(); } else { MoveGameWindow(true); delayedMove = 1; } SavePrefs(); }
static void ToggleWindow() { HoloPlay.LoadConfig(); EditorWindow gameWindow = GetMainGameView(true); EditorApplication.update += Update; if (gameWindow != null) { gameWindow.Close(); } else { MoveGameWindow(true); delayedMove = 1; } SavePrefs(); }
void Awake() { HoloScript = RealHolo.GetComponent("HoloPlay") as HoloPlay; }
public override void OnInspectorGUI() { serializedObject.Update(); Color gizc = Color.HSVToRGB(0.35f, 1, EditorGUIUtility.isProSkin ? 1 : 0.5f); HoloPlay holoPlay = ((HoloPlay)target); EditorGUILayout.Space(); GUI.color = Color.HSVToRGB(0.35f, 0.3f, 1); EditorGUILayout.LabelField("HoloPlay " + HoloPlay.version.ToString("0.###"), EditorStyles.centeredGreyMiniLabel); GUI.color = Color.white; GUI.color = gizc; EditorGUILayout.LabelField("- Camera -", EditorStyles.whiteMiniLabel); GUI.color = Color.white; EditorGUILayout.PropertyField(size); EditorGUILayout.PropertyField(nearClip); EditorGUILayout.PropertyField(farClip); //fix for if the user is inspecting the prefab if (holoPlay.Cam == null) { return; } EditorGUILayout.BeginHorizontal(); bool ortho = holoPlay.Cam.orthographic; EditorGUILayout.LabelField(new GUIContent("Projection")); GUILayout.FlexibleSpace(); if (GUILayout.Button( ortho ? "orthographic" : "perspective", EditorStyles.miniButton, GUILayout.MaxWidth(EditorGUIUtility.fieldWidth * 2))) { ortho = !ortho; holoPlay.Cam.orthographic = ortho; } EditorGUILayout.EndHorizontal(); GUI.enabled = !ortho; EditorGUILayout.PropertyField(fov); GUI.enabled = true; EditorGUILayout.Space(); GUI.color = gizc; EditorGUILayout.LabelField("- Preview -", EditorStyles.whiteMiniLabel); GUI.color = Color.white; EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField( new GUIContent( "Render in editor", "Renders with the lenticular postprocess shader while in edit mode" ) ); GUILayout.FlexibleSpace(); if ( GUILayout.Button( renderInEditor.boolValue ? "on" : "off", EditorStyles.miniButton, GUILayout.MaxWidth(EditorGUIUtility.fieldWidth) ) ) { renderInEditor.boolValue = !renderInEditor.boolValue; } EditorGUILayout.EndHorizontal(); var currentAlignment = prefs.alignment; prefs.alignment = (Prefs.Alignment)EditorGUILayout.EnumPopup("Alignment", prefs.alignment); if (currentAlignment != prefs.alignment) { SavePrefs(); } switch (prefs.alignment) { case Prefs.Alignment.Right: prefs.position = new Vector2(Screen.currentResolution.width, 0); break; case Prefs.Alignment.Center: prefs.position = Vector2.zero; break; case Prefs.Alignment.Left: prefs.position = new Vector2(-HoloPlay.Config.screenW, 0); break; case Prefs.Alignment.Custom: prefs.position = EditorGUILayout.Vector2Field("Position", prefs.position); break; } string previewerShortcutKey = "Ctrl + E"; #if UNITY_EDITOR_OSX previewerShortcutKey = "⌘E"; #endif if (GUILayout.Button(new GUIContent( "Toggle HoloPlay Previewer " + previewerShortcutKey, "If your HoloPlayer One is set up as a second display, " + "this will generate a game window on it to use as a " + "realtime preview"))) { ToggleWindow(); } EditorGUILayout.Space(); GUI.color = gizc; EditorGUILayout.LabelField("- Project Settings -", EditorStyles.whiteMiniLabel); GUI.color = Color.white; EditorGUILayout.Space(); if (GUILayout.Button(new GUIContent( "Open HoloPlay Optimization Settings", "Open a window that will let you select project settings " + "to be optimized for best performance with HoloPlay"))) { HoloPlaySettingsPrompt window = EditorWindow.GetWindow <HoloPlaySettingsPrompt>(); window.Show(); } EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); }