public static void SendUnreliable(HoloNetGlobalMessage message, HoloNetPlayer player) { HoloNetAppModule.instance.messenger.SendMessage(message, player, false); }
public static void SendUnreliable(HoloNetGlobalMessage message, DestinationGroup group = DestinationGroup.All) { HoloNetAppModule.instance.messenger.SendMessage(message, group, false); }