private void Start() { render = GetComponent <SpriteRenderer>(); waitTimer = new WaitForSecondsRealtime(respawnTimer); particles = GetComponentInChildren <ParticleSystem>(); hole = gameObject.GetComponentInParent <HoleLogic>(); circleCollider = GetComponent <CircleCollider2D>(); render.sprite = normalSprite; hole.HoleCount++; }
private void Start() { holeLogic = waterContainer.GetComponent <HoleLogic>(); rb = GetComponent <Rigidbody2D>(); }