コード例 #1
0
 private void Start()
 {
     render         = GetComponent <SpriteRenderer>();
     waitTimer      = new WaitForSecondsRealtime(respawnTimer);
     particles      = GetComponentInChildren <ParticleSystem>();
     hole           = gameObject.GetComponentInParent <HoleLogic>();
     circleCollider = GetComponent <CircleCollider2D>();
     render.sprite  = normalSprite;
     hole.HoleCount++;
 }
コード例 #2
0
 private void Start()
 {
     holeLogic = waterContainer.GetComponent <HoleLogic>();
     rb        = GetComponent <Rigidbody2D>();
 }