public override IEnumerator SlowUpdate() { if (IsServer) { leftWrist = GameObject.FindGameObjectWithTag("wristLeft").transform; rightWrist = GameObject.FindGameObjectWithTag("wristRight").transform; holdingLeft = leftWrist.GetComponent <HoldingScript>(); holdingRight = rightWrist.GetComponent <HoldingScript>(); leftTarget = GameObject.FindGameObjectWithTag("leftTarget").transform; rightTarget = GameObject.FindGameObjectWithTag("rightTarget").transform; chef = GameObject.FindGameObjectWithTag("chef"); chefScript = chef.GetComponent <ChefScript>(); leftIsHolding = false; rightIsHolding = false; StartCoroutine(CheckBothHolding()); } if (IsClient) { yield return(new WaitForSeconds(MyCore.MasterTimer * 5f)); leftTarget = GameObject.FindGameObjectWithTag("leftTarget").transform; rightTarget = GameObject.FindGameObjectWithTag("rightTarget").transform; chef = GameObject.FindGameObjectWithTag("chef"); chefScript = chef.GetComponent <ChefScript>(); } //while (IsServer) //{ //gripDistSqr = gripDist * gripDist; /* * if ((leftWrist.position - leftGrip.position).sqrMagnitude < gripDistSqr && holdingLeft.isHolding) * { * Debug.DrawLine(leftGrip.position, leftWrist.position, Color.green); * } * if ((rightWrist.position - rightGrip.position).sqrMagnitude < gripDistSqr && holdingRight.isHolding) * { * Debug.DrawLine(rightGrip.position, rightWrist.position, Color.green); * } * * bothHolding = ((leftWrist.position - leftGrip.position).sqrMagnitude < gripDistSqr && holdingLeft.isHolding) && * ((rightWrist.position - rightGrip.position).sqrMagnitude < gripDistSqr && holdingRight.isHolding); */ //SendUpdate("D", bothHolding.ToString()); //if (bothHolding) // this.transform.position = (leftWrist.position + rightWrist.position) * 0.5f; yield return(new WaitForSeconds(MyCore.MasterTimer)); //potentially slower //} }
void Start() { //targetTransform = target.transform; cam = Camera.main; StartCoroutine(MoveTarget()); leftWrist = GameObject.FindGameObjectWithTag("leftWrist"); leftHolding = leftWrist.GetComponent <HoldingScript>(); rightWrist = GameObject.FindGameObjectWithTag("rightWrist"); rightHolding = rightWrist.GetComponent <HoldingScript>(); mask = LayerMask.GetMask("Kitchen"); //distanceToMaintain = (originalAxis - rightFoot.position).magnitude; //maxDistSqrd = maxDist * maxDist; }
public override IEnumerator SlowUpdate() { if (IsServer) { //this.transform.rotation *= Quaternion.Euler(0f, -90f, 0f); leftChefTransform = GameObject.FindGameObjectWithTag("leftTarget").transform; rightChefTransform = GameObject.FindGameObjectWithTag("rightTarget").transform; fabricLeft = leftFinger.GetComponent <FastIKFabric>(); fabricLeft.Target = leftChefTransform; fabricRight = rightFinger.GetComponent <FastIKFabric>(); fabricRight.Target = rightChefTransform; SendUpdate("HAND", "X"); //leftWrist = GameObject.FindGameObjectWithTag("wristLeft").transform; //leftWrist.SetParent(leftForearm,false); //leftForearm.GetChild(0).transform.SetParent(leftWrist); //rightWrist = GameObject.FindGameObjectWithTag("wristRight").transform; //rightWrist.SetParent(rightForearm,false); //rightForearm.GetChild(0).transform.SetParent(rightWrist); //SendUpdate("WRIST", "X"); leftChefTransform.position = cameraTargetL.position; rightChefTransform.position = cameraTargetL.position; SendUpdate("SETHAND", cameraTargetL.position.ToString("F3")); holdingLeft = wristLeft.GetComponent <HoldingScript>(); holdingRight = wristRight.GetComponent <HoldingScript>(); holdingLeft.onServer = true; holdingRight.onServer = true; } if (IsClient) { yield return(new WaitForSeconds(MyCore.MasterTimer * 10)); this.transform.rotation *= Quaternion.Euler(0f, -90f, 0f); leftChefTransform = GameObject.FindGameObjectWithTag("leftTarget").transform; rightChefTransform = GameObject.FindGameObjectWithTag("rightTarget").transform; fabricLeft = leftFinger.GetComponent <FastIKFabric>(); fabricLeft.Target = leftChefTransform; fabricRight = rightFinger.GetComponent <FastIKFabric>(); fabricRight.Target = rightChefTransform; holdingLeft = wristLeft.GetComponent <HoldingScript>(); holdingRight = wristRight.GetComponent <HoldingScript>(); } //while (IsServer) //sphere collider equal srist position //{ //if(holdingLeft.currentItem != null) // Debug.Log(holdingLeft.currentItem.name); yield return(new WaitForSeconds(MyCore.MasterTimer)); //potentially slower //} }