internal static string SaveUser(ML_User User) { try { using (var db = new HoftwareEntities()) { if (User.ID == 0) { db.Entry(User).State = System.Data.Entity.EntityState.Added; } else { db.Entry(User).State = System.Data.Entity.EntityState.Modified; } db.SaveChanges(); } return("User successfully saved."); } catch (Exception e) { return(e.ToString()); } }
internal static string SaveGame(ML_Game Game) { try { using (var db = new HoftwareEntities()) { if (Game.ID == 0) { db.Entry(Game).State = System.Data.Entity.EntityState.Added; } else { db.Entry(Game).State = System.Data.Entity.EntityState.Modified; } db.SaveChanges(); } return("Successfully Saved"); } catch (Exception e) { return(e.ToString()); } }