コード例 #1
0
    /// <summary>
    /// Raises the hit event.
    /// </summary>
    /// <param name="hitEffectInfo">Hit effect info.</param>
    void TriggerHitParticle(HittEffectInfo hitEffectInfo)
    {
        var hitEffect = customHitEffects.Find(effect => effect.hitName.Equals(hitEffectInfo.hitName));

        if (hitEffect != null)
        {
            if (hitEffect.hitPrefab != null)
            {
                hitEffect.hitPrefab.SetActive(true);
            }
        }
        if (defaultHitEffect != null)
        {
            Instantiate(defaultHitEffect, hitEffectInfo.position, hitEffectInfo.rotation);
        }
    }
コード例 #2
0
    /// <summary>
    /// Raises the hit event.
    /// </summary>
    /// <param name="hitEffectInfo">Hit effect info.</param>
    public void TriggerHitParticle(HittEffectInfo hitEffectInfo)
    {
        if (string.IsNullOrEmpty(hitEffectInfo.hitName))
        {
            Instantiate(defaultHitEffect, hitEffectInfo.position, hitEffectInfo.rotation);
        }
        else
        {
            var hitEffect = customHitEffects.Find(effect => effect.hitName.Equals(hitEffectInfo.hitName) && effect.hitPrefab != null);

            if (hitEffect != null)
            {
                Instantiate(hitEffect.hitPrefab, hitEffectInfo.position, hitEffectInfo.rotation);
            }
            else if (defaultHitEffect != null)
            {
                Instantiate(defaultHitEffect, hitEffectInfo.position, hitEffectInfo.rotation);
            }
        }
    }