// Start is called before the first frame update private void OnCollisionEnter2D(Collision2D collision) { Collider2D[] enemys = Physics2D.OverlapCircleAll(transform.position, Radius); foreach (var enemy in enemys) { if (enemy.gameObject.tag == "Enemy") { enemy.GetComponent <Health>().TakeDamage(damage); Hits.AddHit(enemy.transform.position, damage, Color.red, 1, 1); } } Destroy(this.gameObject); }