protected virtual void OnDamageTaken(float amount, Hitbox.Knockback knockback) { if (canBeKnockedBack) { currentKnockback = knockback; } }
void OnDamageTaken(float amount, Hitbox.Knockback knockback) { currentKnockback = knockback; }
protected virtual void OnDamageTaken(float amount, Hitbox.Knockback knockback) { if (canBeKnockedBack) { currentKnockback = knockback; } }
void OnDamageTaken(float amount, Hitbox.Knockback knockback) { currentKnockback = knockback; }