public void ConMod2Level3BarbarianHitDiceof12ReturnsBetween21And42() { //Arrange HitPoints hitPoints = new HitPoints(); //Act int actual = hitPoints.GetTotalHitPoints(2, 3, "Barbarian"); //Assert Assert.IsTrue(actual >= 21 && actual <= 42); }
public void ConMod2Level3FighterHitDiceof10ReturnsBetween16And30() { //Arrange HitPoints hitPoints = new HitPoints(); //Act int actual = hitPoints.GetTotalHitPoints(2, 3, "Fighter"); //Assert Assert.IsTrue(actual >= 18 && actual <= 36); }
public void ConMod2Level3DruidHitDiceof8ReturnsBetween12And24() { //Arrange HitPoints hitPoints = new HitPoints(); //Act int actual = hitPoints.GetTotalHitPoints(2, 3, "Druid"); //Assert Assert.IsTrue(actual >= 15 && actual <= 30); }
public void ConMod2Level3BardHitDiceof6ReturnsBetween12And24() { //Arrange HitPoints hitPoints = new HitPoints(); //Act int actual = hitPoints.GetTotalHitPoints(2, 3, "Bard"); //Assert Assert.IsTrue(actual >= 12 && actual <= 24); }
public void ConModNeg4Level3Wizard() { //Arrange HitPoints hitPoints = new HitPoints(); //Act int expected = 3; int actual = hitPoints.GetTotalHitPoints(-4, 3, "Wizard"); //Assert Assert.AreEqual(expected, actual); }
public virtual void CalculateHitPoints() { HitPoints hp = new HitPoints(); Attack.TotalHitPoints = hp.GetTotalHitPoints(StatMods.ConAbilityMod, PlayerLevel, ChosenClass); }