コード例 #1
0
 public bool InEndHitWindow(HitEvent currentNote, double _localCurrentOffset)
 {
     if (_localCurrentOffset >= currentNote.getEndOffset() - okHitWindow && _localCurrentOffset <= currentNote.getEndOffset() + okHitWindow)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
コード例 #2
0
ファイル: GameManager.cs プロジェクト: facybenbook/MemoryWave
 void spawnStepNote(GameObject ring, Transform spawner, HitEvent hitObject, KeyCode key)
 {
     if (hitObject.IsHold())
     {
         int offsetDiff = hitObject.getEndOffset() - hitObject.getOffset();
         StopCoroutine(spawnStepHold(ring, spawner, hitObject, offsetDiff, key));
         StartCoroutine(spawnStepHold(ring, spawner, hitObject, offsetDiff, key));
     }
     else
     {
         var currentRing = Instantiate(ring, spawner.position, spawner.rotation);
         currentRing.transform.SetParent(noteHolder.transform);
         currentRing.transform.localScale = ring.transform.localScale;
         if (hitObject.IsMine())
         {
             currentRing.AddComponent <Mine>().Initialize(spawner.position, hitbox.transform.position, hitObject.getOffset(), scrollDelay, key, hitObject);
         }
         else
         {
             currentRing.AddComponent <Ring>().Initialize(spawner.position, hitbox.transform.position, hitObject.getOffset(), scrollDelay, key, hitObject);
         }
     }
 }
コード例 #3
0
ファイル: GameManager.cs プロジェクト: facybenbook/MemoryWave
    IEnumerator spawnStepHold(GameObject ring, Transform spawner, HitEvent hitObject, int offsetDiff, KeyCode key)
    {
        GameObject startHold = Instantiate(ring, spawner.position, spawner.rotation);

        startHold.transform.SetParent(noteHolder.transform);
        startHold.transform.localScale = ring.transform.localScale;
        startHold.AddComponent <StartHold>();

        GameObject midHold = Instantiate(midRing, spawner.position, spawner.rotation);

        midHold.transform.SetParent(noteHolder.transform);
        midHold.AddComponent <MidHold>();

        GameObject endHold = Instantiate(ring, spawner.position, spawner.rotation);

        endHold.transform.SetParent(noteHolder.transform);
        endHold.transform.localScale = ring.transform.localScale;

        startHold.GetComponent <StartHold>().Initialize(spawner.position, hitbox.transform.position, hitObject.getOffset(), scrollDelay, key, midHold, endHold, noteHolder, hitObject);
        midHold.GetComponent <MidHold>().Initialize(spawner.position, hitbox.transform.position, hitObject.getOffset(), scrollDelay, key, startHold, endHold, hitObject);

        yield return(new WaitForSecondsRealtime(offsetDiff / 1000f));

        endHold.AddComponent <EndHold>();
        endHold.GetComponent <EndHold>().Initialize(spawner.position, hitbox.transform.position, hitObject.getEndOffset(), scrollDelay, key, startHold, midHold, hitObject);
    }