コード例 #1
0
 // Start is called before the first frame update
 void Start()
 {
     combat        = GetComponent <PlayerCombat>();
     shotgunShells = GameObject.FindGameObjectsWithTag("ShotgunShell");
     maxAmmo       = shotgunShells.Length;
     enemyHealth   = GameObject.FindGameObjectWithTag("Enemy").GetComponent <EnemyHealth>();
     currentAmmo   = maxAmmo;
     source        = GetComponent <AudioSource>();
     anim          = GetComponent <Animator>();
     hitEnemy      = pellets.GetComponent <HitEnemy>();
     hitEnemy.SetDamage(damage);
 }