/// <summary> /// Настройка ХитБокса /// </summary> public void SetHitBox(HitClass _hitData) { activated = true; hitData = _hitData; if (!immobile) { transform.localPosition = hitData.hitPosition; } col.size = hitData.hitSize; if (hitData.actTime != -1f) { StartCoroutine(HitProcess(hitData.actTime)); } }
public virtual void SetHitBox(HitClass _hit, List <string> enemies) { hitBox.SetEnemies(enemies); hitBox.SetHitBox(_hit); }