コード例 #1
0
ファイル: ActSystem.cs プロジェクト: zyb2013/GameProject3
        public void MakeMove(ActMissile obj, Character target, HitCallbackFly onTriggerEnter)
        {
            MoverBase mover = null;

            switch (obj.MoveType)
            {
            case EMoveType.TYPE_FIXDIRECTION:
                mover = new MoverFixDirection(obj, target, onTriggerEnter);
                break;

            case EMoveType.TYPE_FIXPOSITION:
                mover = new MoverFixPosition(obj, target, onTriggerEnter);
                break;

            case EMoveType.TYPE_CHASE:
                mover = new MoverChase(obj, target, onTriggerEnter);
                break;

            case EMoveType.TYPE_CHASEPARABOL:
                mover = new MoverChaseParabol(obj, target, onTriggerEnter);
                break;
            }
            if (mover != null)
            {
                mMovers.Add(mover);
            }
        }
コード例 #2
0
ファイル: MoverCircle.cs プロジェクト: zyb2013/GameProject3
 public MoverCircle(ActAnnular obj, Character target, HitCallbackFly onTriggerEnter, Vector3 rotatePoint, Transform rotateTrans) :
     base(obj, target, onTriggerEnter)
 {
     this.m_rotatePoint = rotatePoint;
     this.m_rotateTrans = rotateTrans;
     this.m_Annular     = obj;
 }
コード例 #3
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        public MoverFixPosition(ActMissile obj, Character target, HitCallbackFly onTriggerEnter) :
            base(obj, target, onTriggerEnter)
        {
            this.m_HAngle       = obj.MoveHAngle;
            this.m_VAngle       = obj.MoveVAngle;
            this.m_DestPosition = target != null?target.Avatar.GetBindPosition(EBind.Body) : CacheTransform.position + CacheTransform.forward * 10;

            this.m_DistanceToTarget = GTTools.GetHorizontalDistance(CacheTransform.position, m_DestPosition);
        }
コード例 #4
0
 public MoverFly(ActFlyObj obj, Character target, HitCallbackFly onTriggerEnter)
 {
     this.Target          = target;
     this.mMoveSpeed      = obj.MoveSpeed;
     this.mMoveStartSpeed = obj.MoveSpeed;
     this.mMoveSpeedCurve = GetCurve(obj.MoveSpeedCurve);
     this.mMoveStartTime  = Time.time;
     this.Load(obj, onTriggerEnter);
 }
コード例 #5
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 public void Load(ActFlyObj obj, HitCallbackFly hitCallback)
 {
     mFlyObj = obj;
     if (obj.World)
     {
         Transform p = obj.Skill.Caster.Avatar.GetBindTransform(obj.CasterBind);
         mUnit = GTWorld.Instance.Ect.LoadEffect(obj.ID, 0, obj.Retain);
         mUnit.CacheTransform.parent           = p;
         mUnit.CacheTransform.localPosition    = obj.Offset;
         mUnit.CacheTransform.localEulerAngles = obj.Euler;
         mUnit.CacheTransform.parent           = null;
         mUnit.CacheTransform.localScale       = obj.Scale;
         mUnit.CacheTransform.localEulerAngles = obj.Euler + obj.Skill.Caster.Euler;
     }
     else
     {
         Transform p = obj.Skill.Caster.Avatar.GetBindTransform(obj.CasterBind);
         mUnit = GTWorld.Instance.Ect.LoadEffect(obj.ID, 0, GTTransform.Create(obj.Offset, obj.Euler, obj.Scale), p, obj.Retain);
     }
     mUnit.TriggerEnter = (other) => { hitCallback(this, other); };
     mIsLoaded          = true;
     CacheTransform     = mUnit.CacheTransform;
 }
コード例 #6
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 public MoverChaseParabol(ActMissile obj, Character target, HitCallbackFly onTriggerEnter) :
     base(obj, target, onTriggerEnter)
 {
 }
コード例 #7
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 public MoverFlyWeaponBind(ActFlyWeaponBind obj, Character target, HitCallbackFly onTriggerEnter) : base(obj, target, onTriggerEnter)
 {
 }
コード例 #8
0
ファイル: ActSystem.cs プロジェクト: zyb2013/GameProject3
        public void MakeMove(ActFlyWeaponBind obj, Character target, HitCallbackFly onTriggerEnter)
        {
            MoverFlyWeaponBind mover = new MoverFlyWeaponBind(obj, target, onTriggerEnter);

            mMovers.Add(mover);
        }
コード例 #9
0
ファイル: ActSystem.cs プロジェクト: zyb2013/GameProject3
        public void MakeMove(ActAnnular obj, Character target, HitCallbackFly onTriggerEnter, Vector3 rotatePoint, Transform rotateTrans)
        {
            MoverCircle mover = new MoverCircle(obj, target, onTriggerEnter, rotatePoint, rotateTrans);

            mMovers.Add(mover);
        }
コード例 #10
0
 public MoverFixDirection(ActMissile obj, Character target, HitCallbackFly onTriggerEnter) :
     base(obj, target, onTriggerEnter)
 {
 }