/// <summary> /// Coin spanws from inside a box and is automatically collected. /// </summary> public void Spawn(Vector3 spawnForce) { isBrickCoin = true; rigidbody.useGravity = true; rigidbody.AddForce(spawnForce, ForceMode.VelocityChange); StartCoroutine(DoAutoCollect()); HitBox box = GameObject.FindObjectOfType(typeof(HitBox)) as HitBox; if (box != null) { box.Collect(this); } }