コード例 #1
0
    private void Normal()
    {
        CharCon.center = new Vector3(0, 1, 0);

        if (input.GetButtonSquareTrigger())
        {
            player_test_sta = PLAYER_TEST_STA.WEAKATTACK1;
            PlayerSta       = (int)player_test_sta;
            HitAnime.HitAnimationWeakattack1(Attack);
        }

        if (input.GetButtonTriangleTrigger())
        {
            player_test_sta = PLAYER_TEST_STA.STRONGATTACK;
            PlayerSta       = (int)player_test_sta;
            HitAnime.HitAnimationStrongattack(Attack);
        }

        if (input.GetButtonCircleTrigger())
        {
            player_test_sta = PLAYER_TEST_STA.SPECIAL;
            PlayerSta       = (int)player_test_sta;
            HitAnime.HitAnimationSpecial();
        }

        MoveCharacter();
    }
コード例 #2
0
    private void StrongActionStart()
    {
        RotationCharacter();

        if (CheckAnimationEND("StrongAttack_start"))
        {
            player_Hero_sta = PLAYER_HERO_STA.STRONGATTACK_END;
            PlayerSta       = (int)player_Hero_sta;
            HitAnime.HitAnimationStrongattack(Attack);
            ModelTransformReset();
        }
    }
コード例 #3
0
    private void Normal()
    {
        CharCon.center = new Vector3(0, 0, 0);

        if (input.GetButtonSquareTrigger())
        {
            player_Heel_sta = PLAYER_HEEL_STA.WEAKATTACK1;
            PlayerSta       = (int)player_Heel_sta;
            HitAnime.HitAnimationWeakattack1(Attack);
            ModelTransformReset();
        }

        if (input.GetButtonTriangleTrigger())
        {
            player_Heel_sta = PLAYER_HEEL_STA.STRONGATTACK;
            PlayerSta       = (int)player_Heel_sta;
            HitAnime.HitAnimationStrongattack(Attack);
            ModelTransformReset();
        }

        if (input.GetButtonCircleTrigger())
        {
            player_Heel_sta = PLAYER_HEEL_STA.SPECIAL_START;
            PlayerSta       = (int)player_Heel_sta;
            HitAnime.HitAnimationSpecial();
            ModelTransformReset();
        }

        MoveCharacter();

        if (CheckAnimationSTART("wait") || CheckAnimationSTART("run"))
        {
            ModelTransformReset();
            print("riseto");
        }
    }