コード例 #1
0
 public override void DoUndo()
 {
     if (!RedoGenerated)
     {
         RegisterGroup = RegisteredGroup;
         HistoryUnitGroupRemove.GenerateRedo(Undo.Current.Prefabs.UnitGroupRemove).Register();
     }
     RedoGenerated = true;
     DoRedo();
 }
コード例 #2
0
 public static void RegisterGroupRemove(MapLua.SaveLua.Army.UnitsGroup source)
 {
     HistoryUnitGroupRemove.RegisterGroup = source;
     HistoryUnitGroupRemove.GenerateUndo(Current.Prefabs.UnitGroupRemove).Register();
 }